Full notes
Full Escape from Vacov update
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What changed
- Gameplay
- Balance
- UI and audio
Escape from Vacov changes
β¨ What's New:
π¬ Main Menu & Transitions Added main menu with Play, Settings, Exit buttons Cinematic screen transition with shutters when starting the game Pause on ESC during gameplay with the same menu Smooth animations for panel switching
π¨ Character Animations Completely redesigned player sprite (64x64 pixel art) 4 new animations: Idle (breathing) Run (running cycle) Jump/Fall (air pose) Smooth transitions between all states
π UI Improvements HP Slider now follows the player (embedded in prefab) Slider color changes from green to red at low HP Slider shake effect at critical health (<30%) Slider hides when HP is full
βοΈ Settings 3 volume sliders: Master (overall) SFX (sound effects) Music (Γ0.1 β now not too loud!) Screen mode toggle: Windowed Fullscreen Settings persist between sessions via PlayerPrefs
π Steam Achievements (18 total!)
π Audio Background music added and tuned All traps now have activation sounds Global audio system (one control for all) Settings saved via PlayerPrefs
π Bug Fixes β Fixed restart after game completion (now instant!) β Fixed level display after restart β Fixed player spawning on old chunk after death β Fixed HP Slider not resetting after death β Fixed achievements not unlocking in build β Fixed slider flip (no longer mirrors with player) β Removed all console warnings
π Thank You for Playing! Escape From Vacov continues to evolve thanks to your support! Your deaths are not in vain. We count. We remember. ποΈ
Source
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