What changed
2 fixes5 additions1 change0 removals
- Gameplay
- UI and audio
- Performance
addedβ¨ What's New: π Achievements System Added 5 Steam achievements: First Death β Die for the first time First Victory β Complete the game World 1 Cleared β Finish all levels in World 1 Getting Started β Die 10 times Death Master β Die 100 times Achievement progress tracked across all playthroughs
addedπ Death Counter New persistent death counter UI Tracks total deaths across ALL playthroughs (never resets!) Your suffering is permanent... π Check your progress in the top-left corner
addedπ¨ Character Animations Completely redesigned player sprite (64x64 pixel art) 4 new animations: Idle (breathing animation) Run (smooth 4-frame cycle) Jump/Fall (air pose) Death (explosion effect) Smooth transitions between all states Proper pixel-perfect rendering (no blur!)
changedπ Trap Sounds Background music ALL trap types now play activation sounds: Trigger Traps Directional Traps Teleport Traps Timed Traps Toggle Traps Global sound system (one control for all traps) Smart cooldown prevents audio doubling Consistent volume across all traps
fixedβ‘ Performance & Polish Fixed restart delay after game completion (now instant!) Unified transition speed between all chunks Fixed UI showing incorrect level after restart Fixed HP slider not resetting after death Fixed player spawning on old chunk after death Fixed achievements not unlocking in build Removed all console warnings
addedπΊοΈ Level System 5 worlds with randomized chunk selection 5 chunks per world (selected from pool of 10) New chunks on death (same world, fresh layout) Speedrun timer (never resets on death) Best time saved locally
Escape from Vacov changes
addedβ¨ What's New: π Achievements System Added 5 Steam achievements: First Death β Die for the first time First Victory β Complete the game World 1 Cleared β Finish all levels in World 1 Getting Started β Die 10 times Death Master β Die 100 times Achievement progress tracked across all playthroughs
addedπ Death Counter New persistent death counter UI Tracks total deaths across ALL playthroughs (never resets!) Your suffering is permanent... π Check your progress in the top-left corner
addedπ¨ Character Animations Completely redesigned player sprite (64x64 pixel art) 4 new animations: Idle (breathing animation) Run (smooth 4-frame cycle) Jump/Fall (air pose) Death (explosion effect) Smooth transitions between all states Proper pixel-perfect rendering (no blur!)
changedπ Trap Sounds Background music ALL trap types now play activation sounds: Trigger Traps Directional Traps Teleport Traps Timed Traps Toggle Traps Global sound system (one control for all traps) Smart cooldown prevents audio doubling Consistent volume across all traps
fixedβ‘ Performance & Polish Fixed restart delay after game completion (now instant!) Unified transition speed between all chunks Fixed UI showing incorrect level after restart Fixed HP slider not resetting after death Fixed player spawning on old chunk after death Fixed achievements not unlocking in build Removed all console warnings
β¨ What's New: π Achievements System Added 5 Steam achievements: First Death β Die for the first time First Victory β Complete the game World 1 Cleared β Finish all levels in World 1 Getting Started β Die 10 times Death Master β Die 100 times Achievement progress tracked across all playthroughs
π Death Counter New persistent death counter UI Tracks total deaths across ALL playthroughs (never resets!) Your suffering is permanent... π Check your progress in the top-left corner
π¨ Character Animations Completely redesigned player sprite (64x64 pixel art) 4 new animations: Idle (breathing animation) Run (smooth 4-frame cycle) Jump/Fall (air pose) Death (explosion effect) Smooth transitions between all states Proper pixel-perfect rendering (no blur!)
π Trap Sounds Background music ALL trap types now play activation sounds: Trigger Traps Directional Traps Teleport Traps Timed Traps Toggle Traps Global sound system (one control for all traps) Smart cooldown prevents audio doubling Consistent volume across all traps
β‘ Performance & Polish Fixed restart delay after game completion (now instant!) Unified transition speed between all chunks Fixed UI showing incorrect level after restart Fixed HP slider not resetting after death Fixed player spawning on old chunk after death Fixed achievements not unlocking in build Removed all console warnings
πΊοΈ Level System 5 worlds with randomized chunk selection 5 chunks per world (selected from pool of 10) New chunks on death (same world, fresh layout) Speedrun timer (never resets on death) Best time saved locally
π Bug Fixes: β
Fixed: Restart delay after completing the game β
Fixed: UI showing wrong level (999.999) after restart β
Fixed: Player spawning on old chunk after death β
Fixed: HP slider not resetting after death β
Fixed: Achievements not unlocking in build β
Fixed: Trap sounds not playing on some trap types β
Fixed: Audio doubling when multiple traps trigger β
Fixed: Animator transitions not working correctly β
Fixed: IsGrounded parameter missing from Animator β
Fixed: Various console warnings and errors
π What's Next (v0.6): π More chunk variety (10+ unique chunks per world) π Main menu (Start, Settings, Quit) π Pause system (Esc key) π New trap types (moving spikes, falling platforms) π More achievements π World 3-5 content