HomeGamesUpdatesPricingMethodology
Steam News28 July 20241y ago

UPDATE 19: Under the Hood

Update time! I am hard at work grinding out all the new maps, but none of that is in this update!

Full notes

Full Escape From Meat City update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions3 changes0 removals
  • Maps
  • Fixes
  • Performance
  • Gameplay
  • Balance
  • UI and audio
addedUpdate time! I am hard at work grinding out all the new maps, but none of that is in this update! This is a primarily technical update to fix up a lot of sloppy old work that was underpinning some of the core mechanics, as well as making some important improvements to the game mode in anticipation of the updated level content. The biggest highlights are the choice of 1 of 3 free power-ups in the bus after each stage, and the reduction of the number of bus tokens needed to progress each level: now 3 instead of 5! There was definitely too much running around scouring the map for hands before, so this change greatly improves the pacing and makes the difficulty level less brutal. CHANGELIST:
fixedFixed the Flame Rifle and Double Barrel Shotgun firing at crooked angles
fixedFixed lots of materials having incorrect filtering settings, causing them to render oddly and have excessive performance cost
fixedFixed thin black artifacting around weapon viewmodels
fixedFixed inconsistent resolutions and wonky scaling on some weapon viewmodels
changedLowered bus fare from 5 to 3, reduced handouts per level from 7 to 4
bus fare53bus fare decreased, nerfbus fare from 5 to 3, reduced handouts per level74bus fare from 5 to 3, reduced handouts per level decreased, nerf

Escape From Meat City changes

addedUpdate time! I am hard at work grinding out all the new maps, but none of that is in this update! This is a primarily technical update to fix up a lot of sloppy old work that was underpinning some of the core mechanics, as well as making some important improvements to the game mode in anticipation of the updated level content. The biggest highlights are the choice of 1 of 3 free power-ups in the bus after each stage, and the reduction of the number of bus tokens needed to progress each level: now 3 instead of 5! There was definitely too much running around scouring the map for hands before, so this change greatly improves the pacing and makes the difficulty level less brutal. CHANGELIST:
fixedFixed the Flame Rifle and Double Barrel Shotgun firing at crooked angles
fixedFixed lots of materials having incorrect filtering settings, causing them to render oddly and have excessive performance cost
fixedFixed thin black artifacting around weapon viewmodels
fixedFixed inconsistent resolutions and wonky scaling on some weapon viewmodels

Update time! I am hard at work grinding out all the new maps, but none of that is in this update! This is a primarily technical update to fix up a lot of sloppy old work that was underpinning some of the core mechanics, as well as making some important improvements to the game mode in anticipation of the updated level content. The biggest highlights are the choice of 1 of 3 free power-ups in the bus after each stage, and the reduction of the number of bus tokens needed to progress each level: now 3 instead of 5! There was definitely too much running around scouring the map for hands before, so this change greatly improves the pacing and makes the difficulty level less brutal. CHANGELIST:

  • Fixed the Flame Rifle and Double Barrel Shotgun firing at crooked angles

  • Fixed lots of materials having incorrect filtering settings, causing them to render oddly and have excessive performance cost

  • Fixed thin black artifacting around weapon viewmodels

  • Fixed inconsistent resolutions and wonky scaling on some weapon viewmodels

  • Lowered bus fare from 5 to 3, reduced handouts per level from 7 to 4

  • Added a choice of 1 of 3 free power-ups in the bus after each stage

  • Fixed nitroglycerin explosions having odd scaling sometimes

  • Fixed various navmesh issues that were causing performance issues

  • Improved lighting and color correction on Backwash and Neighborhood

  • Reduced damage from Chucker projectiles

  • Added new sound effects for various objects and events

Source

Steam News / 28 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.