Update time! I am hard at work grinding out all the new maps, but none of that is in this update!
Full notes
Full Escape From Meat City update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
6 fixes3 additions3 changes0 removals
Maps
Fixes
Performance
Gameplay
Balance
UI and audio
addedUpdate time! I am hard at work grinding out all the new maps, but none of that is in this update! This is a primarily technical update to fix up a lot of sloppy old work that was underpinning some of the core mechanics, as well as making some important improvements to the game mode in anticipation of the updated level content. The biggest highlights are the choice of 1 of 3 free power-ups in the bus after each stage, and the reduction of the number of bus tokens needed to progress each level: now 3 instead of 5! There was definitely too much running around scouring the map for hands before, so this change greatly improves the pacing and makes the difficulty level less brutal. CHANGELIST:
fixedFixed the Flame Rifle and Double Barrel Shotgun firing at crooked angles
fixedFixed lots of materials having incorrect filtering settings, causing them to render oddly and have excessive performance cost
fixedFixed thin black artifacting around weapon viewmodels
fixedFixed inconsistent resolutions and wonky scaling on some weapon viewmodels
changedLowered bus fare from 5 to 3, reduced handouts per level from 7 to 4
bus fare5→3↓bus fare decreased, nerfbus fare from 5 to 3, reduced handouts per level7→4↓bus fare from 5 to 3, reduced handouts per level decreased, nerf
Escape From Meat City changes
addedUpdate time! I am hard at work grinding out all the new maps, but none of that is in this update! This is a primarily technical update to fix up a lot of sloppy old work that was underpinning some of the core mechanics, as well as making some important improvements to the game mode in anticipation of the updated level content. The biggest highlights are the choice of 1 of 3 free power-ups in the bus after each stage, and the reduction of the number of bus tokens needed to progress each level: now 3 instead of 5! There was definitely too much running around scouring the map for hands before, so this change greatly improves the pacing and makes the difficulty level less brutal. CHANGELIST:
fixedFixed the Flame Rifle and Double Barrel Shotgun firing at crooked angles
fixedFixed lots of materials having incorrect filtering settings, causing them to render oddly and have excessive performance cost
fixedFixed thin black artifacting around weapon viewmodels
fixedFixed inconsistent resolutions and wonky scaling on some weapon viewmodels
Update time! I am hard at work grinding out all the new maps, but none of that is in this update! This is a primarily technical update to fix up a lot of sloppy old work that was underpinning some of the core mechanics, as well as making some important improvements to the game mode in anticipation of the updated level content. The biggest highlights are the choice of 1 of 3 free power-ups in the bus after each stage, and the reduction of the number of bus tokens needed to progress each level: now 3 instead of 5! There was definitely too much running around scouring the map for hands before, so this change greatly improves the pacing and makes the difficulty level less brutal. CHANGELIST:
Fixed the Flame Rifle and Double Barrel Shotgun firing at crooked angles
Fixed lots of materials having incorrect filtering settings, causing them to render oddly and have excessive performance cost
Fixed thin black artifacting around weapon viewmodels
Fixed inconsistent resolutions and wonky scaling on some weapon viewmodels
Lowered bus fare from 5 to 3, reduced handouts per level from 7 to 4
Added a choice of 1 of 3 free power-ups in the bus after each stage
Fixed nitroglycerin explosions having odd scaling sometimes
Fixed various navmesh issues that were causing performance issues
Improved lighting and color correction on Backwash and Neighborhood
Reduced damage from Chucker projectiles
Added new sound effects for various objects and events