Full notes
Full Escape From Meat City update
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What changed
- Maps
- Balance
- Gameplay
- Performance
- Fixes
- UI and audio
Escape From Meat City changes
After a ridiculously long wait, a humongous update! The biggest and most immediately obvious change is a big update to how the game looks: outlines! This game along with improvements to lighting, post processing, and visuals across every map! Also: fully functional ammo economy! Play the game with infinite ammo turned off and you can actually still win! New powerups! Improved weapon animations! New enemies! And more!
There is a small patch coming shortly to fix a few visual issues caused by the new changes (specifically, the thin pixel artifacts around the edges of some of the weapon viewmodels) and then it will probably be a bit before the next major content update. I am currently hard at work on a major level overhaul that will see all of the maps completely replaced with new, built-from-scratch versions, and major changes to the core game mode. Because of how fundamental those changes are, I can't put out that update in pieces until its completely done, so be patient and you will be rewarded :)
FULL CHANGELIST:
Fixed a bug where weapon recoil would sometimes get interrupted or stop working
Added scroll wheel weapon swapping
Replaced baked lighting with dynamic lighting in all levels. This eliminates lots of lighting/shadowing errors that were making some areas look bad, and reduces the download size of the game, but may lead to reduced performance.
Added new outline shading and post processing effects! This makes a huge difference to the overall look of the game and I think it makes everything look way cooler. This came with changes to lighting and some visual improvements across all the levels.
Added some always-spawned ammo vendors to all levels to make playing with infinite ammo turned off more viable. This ensures all ammo types will always be available on every level.
Added manually placed ammo pickups to all levels
Added a new enemy type: the Agency!
Improved spawning system to reduce enemies spawning inside of things. Still happens sometimes but less
Added new powerup: Grenade Belt! Drops grenades behind you when you boost!
Added new powerup: Lead Digestor! Heals you every time you pick up ammo!
Significantly increased yield of all ammo pickups
Fixed sniper rifles not being able to scope properly
Added passive weapon sway (visual only, does not affect firing accuracy)
Made sludge easier to see
Replaced ammo pickup text with a new HUD element
Added destructible crates that have a 50/50 chance of spawning some ammo when smashed
Added explosive barrels and tanks
Source
Changelog.gg summarizes and formats this update. How we read updates.
