Full notes
Full Escape From Meat City update
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What changed
- Gameplay
- Performance
Escape From Meat City changes
At long last: another update! This is a very big one with a ton of polish, visual improvements, technical improvements, and new content! 8 new power-ups! A whole new level! Everything looks better! Wow! Isn't life amazing? Never more so than now! Another big update, this one focusing mainly on new levels, will be coming at you soon...
UPDATE CHANGELIST:
Updated to Unreal 5.3 from 5.2 - should see better performance and fewer bugs
Replaced Smokestacks level with a completely new version!
Added lots of new environment art assets - mainly buildings and storefronts
Made significant improvements to most textures, adding more detailed shading and grime.
Added camera shake when firing
Increased speed of all projectiles by about 50% across the board
Made it so projectiles spawn aligned to the weapon viewmodel instead of in the center of the screen, except for the sniper rifle which is unchanged.
Changed the color coding for the various levels of chests
Added a ton of new items found in powerup chests, including:
Bomb Vest
Defensive Flamethrower
Grenade Belt
Adrenaline Shot
Envy
Nitroglycerin
Fractal Rounds
Sloth
Source
Changelog.gg summarizes and formats this update. How we read updates.
