Full notes
Full Escape From Meat City update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Escape From Meat City changes
A huge and long overdue update, finally! This brings the game into a new engine version, as well as bringing in lots of big new options allowing you to customize the parameters of your runs!
Ported the game to Unreal 5.1 from 4.27. This should be a mostly invisible change, since I haven’t actually started implementing any of the cool new features yet, but it may cause some new bugs. Cool new features to come in future updates ;)
Added “Skip tutorial” checkbox to new game menu
Added option to disable the time limit (and the Human Services airdrops) to the new game menu
Added option to disable infinite ammo to the new game menu. When this is disabled, ammo vendors will spawn in the maps, and enemies will have a chance to drop ammo pickups. This is currently missing some useful UI elements, and the ammo economy definitely needs some balancing, but those will be improved in the next update.
Added background music to main menu
Added falling hazards that reset you to your last safe ground location and deal 50% of your health in damage
Replaced boost sound effect
Fixed lightmap issues on many common models that were causing ugly and incorrect shadowing
Fixed rockets sometimes not exploding on direct hits with enemies
Source
Changelog.gg summarizes and formats this update. How we read updates.
