Full notes
Full Escape From Meat City update
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What changed
- Gameplay
- Maps
- UI and audio
Escape From Meat City changes
This is a very big and important update. We have dangerous automobile traffic! Collectible uranium! Meatballs! Lots of improvements to enemies and levels, including the first complete redo of one of the rougher early levels, something that I will be doing to a few more of the levels over the upcoming updates.
CHANGELIST:
Completely remade the Tombstone map
Removed TowerBlocks from the map rotation. It’s being remade along the same lines as Tombstone and will be re-added once it’s ready.
Adjusted enemy AI to be more mobile and aggressive. They will randomly wander much more, move around while shooting, jump around, and will find and pursue you if shot from far away.
Major level overhaul to Backwash
Added getting run over by trucks
Added 3 types of collectible to each level: Meatballs, Burritos, and Enriched Uranium
Fixed player movement stuttering when kicking in midair
Added a slight random variation in pitch and volume to enemy attack sounds to make them a bit less abrasive/repetitive
Added a variety of new vehicle models and added them into various levels
Added a bunch of new NPCs, items, and side quests
Source
Changelog.gg summarizes and formats this update. How we read updates.