HomeGamesUpdatesPricingMethodology
Steam News14 March 20251y ago

2025.3.14 v0.8.32 Theme Version "Liberté‌"

Foreword: This update does not introduce new features or elements but focuses on significant optimizations and innovations to gameplay mechanics. Updates: Smoother Combat Experience ‌“I've Given thee courtesy enough.

In this update2

Full notes

Full Eruption 爆发 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes0 removals
  • Performance
  • Gameplay
  • Balance
addedForeword:This update does not introduce new features or elements but focuses on significant optimizations and innovations to gameplay mechanics.
addedSmoother Combat ExperienceHeavy Attacks have been integrated into combo sequences and can now be seamlessly chained with Light Attacks and Dodges in any order.
changedSmoother Combat ExperienceWhen stamina is low, Heavy Attacks now require only the same minimum cost as Light Attacks to use, aligning the orange stamina indicator with player expectations.
changedSmoother Combat ExperienceReduced base stamina cost for Heavy Attacks from 150% to 125%.
addedSmoother Combat ExperienceHeavy Attack follow-ups can now be executed at nearly any point during a Dodge.
changedSmoother Combat ExperienceShortened the animation duration for one-handed Heavy Attacks to integrate smoothly into various combo chains.
base stamina cost for Heavy Attacks150%125%base stamina cost for Heavy Attacks decreased, nerf

Eruption 爆发 changes

addedThis update does not introduce new features or elements but focuses on significant optimizations and innovations to gameplay mechanics.
addedHeavy Attacks have been integrated into combo sequences and can now be seamlessly chained with Light Attacks and Dodges in any order.
changedWhen stamina is low, Heavy Attacks now require only the same minimum cost as Light Attacks to use, aligning the orange stamina indicator with player expectations.
changedReduced base stamina cost for Heavy Attacks from 150% to 125%.
addedHeavy Attack follow-ups can now be executed at nearly any point during a Dodge.

Foreword:

This update does not introduce new features or elements but focuses on significant optimizations and innovations to gameplay mechanics.

Updates:

Smoother Combat Experience

‌“I've Given thee courtesy enough.”‌

  • Heavy Attacks have been integrated into combo sequences and can now be seamlessly chained with Light Attacks and Dodges in any order.

  • When stamina is low, Heavy Attacks now require only the same minimum cost as Light Attacks to use, aligning the orange stamina indicator with player expectations.

  • Reduced base stamina cost for Heavy Attacks from 150% to 125%.

  • Pre-input is now possible during hit stun, allowing faster counterattacks or dodges to handle enemy combos.

  • Heavy Attack follow-ups can now be executed at nearly any point during a Dodge.

  • Shortened the animation duration for one-handed Heavy Attacks to integrate smoothly into various combo chains.

  • Improved directional recognition for Dodges, eliminating input inertia interference for more precise responsiveness.

  • Optimized target-locking logic: when two targets are close on-screen, the system now prioritizes the physically closer one over those marginally near the screen center but farther away.

  • Enhanced accuracy for target selection criteria.

P.S:

The boss for the new chapter is currently in development—stay tuned!

Source

Steam News / 14 March 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.