In this update2
Full notes
Full Eruption 爆发 update
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What changed
- Performance
- Gameplay
- Balance
Eruption 爆发 changes
Foreword:
This update does not introduce new features or elements but focuses on significant optimizations and innovations to gameplay mechanics.
Updates:
Smoother Combat Experience
“I've Given thee courtesy enough.”
Heavy Attacks have been integrated into combo sequences and can now be seamlessly chained with Light Attacks and Dodges in any order.
When stamina is low, Heavy Attacks now require only the same minimum cost as Light Attacks to use, aligning the orange stamina indicator with player expectations.
Reduced base stamina cost for Heavy Attacks from 150% to 125%.
Pre-input is now possible during hit stun, allowing faster counterattacks or dodges to handle enemy combos.
Heavy Attack follow-ups can now be executed at nearly any point during a Dodge.
Shortened the animation duration for one-handed Heavy Attacks to integrate smoothly into various combo chains.
Improved directional recognition for Dodges, eliminating input inertia interference for more precise responsiveness.
Optimized target-locking logic: when two targets are close on-screen, the system now prioritizes the physically closer one over those marginally near the screen center but farther away.
Enhanced accuracy for target selection criteria.
P.S:
The boss for the new chapter is currently in development—stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
