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Steam News24 June 20251y ago

2025.6.24 v0.8.35 Theme Update "Snap"

Preface: This update introduces numerous menu animations, optimizes loading methods, and enhances both operational feel and visual comfort.

In this update4

Full notes

Full Eruption 爆发 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes6 additions12 changes0 removals
  • UI and audio
  • Performance
  • Fixes
  • Gameplay
addedOptimized resource preloading approach and smoother UI experienceAdded four new high-impact loading screens.
changedOptimized resource preloading approach and smoother UI experienceOptimized resource preloading, reducing initial level launch wait times.
addedOptimized resource preloading approach and smoother UI experienceAdded transition animations to multiple menu interfaces.
changedOptimized resource preloading approach and smoother UI experienceReplaced the male "OK" confirmation voice in level selection with a finger snap sound.
changedOptimized resource preloading approach and smoother UI experienceImproved visual effects for the wave-line progress indicator during level loading.
changedOptimized resource preloading approach and smoother UI experienceClarified loading states: the Start button now hides during loading and reappears upon completion.

Eruption 爆发 changes

addedAdded four new high-impact loading screens.
changedOptimized resource preloading, reducing initial level launch wait times.
addedAdded transition animations to multiple menu interfaces.
changedReplaced the male "OK" confirmation voice in level selection with a finger snap sound.
changedImproved visual effects for the wave-line progress indicator during level loading.

Preface:

This update introduces numerous menu animations, optimizes loading methods, and enhances both operational feel and visual comfort.

Updates:

Optimized resource preloading approach and smoother UI experience

  • Added four new high-impact loading screens.

  • Optimized resource preloading, reducing initial level launch wait times.

  • Added transition animations to multiple menu interfaces.

  • Replaced the male "OK" confirmation voice in level selection with a finger snap sound.

  • Improved visual effects for the wave-line progress indicator during level loading.

  • Clarified loading states: the Start button now hides during loading and reappears upon completion.

  • All level entries are now displayed initially (with names hidden as "?"), showing prerequisite requirements when clicked.

  • Reduced wait time for level graffiti to appear.

  • Enhanced Templar character model (e.g., added belt details and cloth physics).

  • Refined sword model for the Templar.

Improved overall control, audiovisual comfort, and stability

  • Moderately reduced character movement speed.

  • Reduced post-processing exposure in cinematic scenes to alleviate eye strain.

  • Improved motion clarity during lower framerate scenarios.

  • Added automatic target switching upon current target death (prioritizes optimal new target in view). Can be disabled in Settings > Controls. Enabled by default.

  • Extended the effective duration of attack auto-correction during target lock.

  • Added auto-targeting functionality to kick attacks.

  • Added directional indicators for target locking.

  • Replaced the first level’s background music to reduce harshness.

Fixes

  • Fixed erroneous display of lock-on icons when enemies were outside the field of view.

  • Fixed animation glitches during chapter transitions at low framerates (e.g., 30 FPS).

  • Fixed desynchronization between attack hitboxes and animations for the Templar in Level 5.

  • Fixed persistent walking after closing tutorials triggered during sprinting.

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P.S

This version primarily addresses I/O bottlenecks on platforms with weaker CPU/storage performance, while improving 30 FPS experiences on mobile devices. Development of new bosses is progressing alongside this update—stay tuned!

Source

Steam News / 24 June 2025

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