In this update6
Full notes
Full Eruption 爆发 update
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What changed
- Gameplay
- Balance
- Events
- Fixes
- Store
- UI and audio
Eruption 爆发 changes
Foreword:
This update primarily introduces the new multiplayer battle scene "Deep Seek", along with multiple experience and combat optimizations. The female protagonist receives her first costume "The Classmate Whose Name I Forgot".
Updates:
▌New Scene - DeepSeek(Cave)
A completely randomized cave layout upon each entry
Low visibility with luminous mushrooms and moss as landmarks
Features ceiling-glowing cyan fireflies (fungus gnats)
Fully randomized respawn positions in battle mode
Single-plane design without vertical layering
Currently available only in battle mode
▌Further Polished Combat Experience
Completely revamped hit feedback with three friction tiers reflecting weapon sharpness
Positive/negative adjustments when hitting different enemy types/body parts
Friction increases by one level when:
Striking fully armored enemies
Hitting helmeted heads (stackable, capped at max level)
Friction decreases by one level when hitting elemental enemies (capped at min level)
Weapon friction defaults:
Swords: "Sharp"
Most weapons: "Normal"
Few weapons: "Rough"
Optimized Vertue's lightning hit effect: Now uses whichever is longer between current stiffness duration and 0.1666s overlay, preventing stiffness reset issues
Removed 0.5s weapon-built damage reset: Attack results now remain consistent throughout animation, preventing double damage on same target
Directional correction during locked attacks now only occurs in first 25% of animation, enhancing responsiveness and challenge
Enhanced “Zweihänder” type mechanics:
Combo attacks always deal 150% damage
Max stamina consumption capped at 50%
Always executable with remaining stamina (exhausts stamina if insufficient)
Improved “Zweihänder” type weapon input window recognition for smoother execution
Optimized stamina-insufficient input buffering :
Previously: Immediate input cancellation
Now: Retains input buffer for short stamina recovery periods
Fixed occasional missing damage check in blunt weapon combos
Fixed off-hand weapon damage check loss
Fixed occasional missing hit reaction on UE-type enemies
▌New Costume
Pisicen's new outfit: "The Classmate Whose Name I Forgot"
Available in all modes (select gray variant)
▌Smoother UI Experience
Added transition effects for multiplayer spawn/revive
Fixed character tumbling when resetting positions in local co-op
Compacted multiplayer map selection buttons for better list visibility
Other Improvements & Fixes
Fixed player character IK in multiplayer
Optimized mirror reflection performance in cinema scene
Fixed black borders in cinema scene reflections
Fixed algorithm of the throwing skill damage, now pain won't make enemies' life recover.
Emergency Fix a
Fixed a crash caused by hitting the Sharkman Boss with throwing weapons.
Fixed an issue where cumulative achievements for Life Drain and Burning Enemies were being reset.
Emergency Fix b
Fixed an issue where input commands during the twohanded-Swing Attack (Zweihänder) combo could be lost, causing forced interruptions.
Increased the speed of twohanded-Swing Attack animations.
Added the Dual-Swing combo traits to "Hafted" weapon types:
- The second combo hit now consumes only half of stamina cost.
- The second hit is now guaranteed to execute and no longer suffers a 50% damage penalty.
Fixed an issue where the female protagonist's Perfume Skill incorrectly played the Blood Sacrifice skill animation.
Restored missing visual effects for enemies burning to ashes upon defeat.
Adjusted the behavior logic of Templar Knights during first encounters:
- Reduced dodge frequency.
- Nearly eliminated sideways dodging.
Improved the shield mechanics of Templar Knights:
- Attacks from the front will no longer be deflected.
- Deflection logic for other angles now aligns with visual expectations.
Slightly extended the directional correction time window when locking onto targets.
Fixed a punctuation error in Chinese localization text.
Adjusted the hitbox of the mop weapon:
- The rear half of the handle no longer triggers damage detection.
Further boosted base stamina recovery speed from **30+ Vitality** to **40+ Vitality**.
Fixed an issue where equipping/unequipping hats did not affect stamina recovery speed.
Afterword:
Major version development is entering final stages, bringing new chapters and gameplay experiences soon. Stay tuned!
Source
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