In this update10
Full notes
Full ERA ONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Fixes
- UI and audio
- Gameplay
- Balance
- Performance
- Maps
ERA ONE changes
We created a "preview" branch on Steam (right click on Era one in your library, go to Properties/Betas and select preview) where we will be uploading our release candidates before they go live. We just launched the preview for DevBuild 0.9.6 which includes various fixes to many issues we've all been encountering. Being a preview, there might be bugs, which you can always report to us using the in-game system.
Give it a try if you're interested!
Dev Build Preview 0.9.6 Release Notes
Save System
Research queues now persist across saves and are restored on load.
Active construction and research slots are now saved and correctly restored.
Stronger validation on station blueprints to prevent empty/invalid lists.
Resolved cases where modules failed to load or overlapped after loading a save.
Fixed construction that could fail to resume after loading.
Resources, population, and energy should now restore correctly on load.
Unit and module counters are accurate after loading a save.
Build Queue UI reflects the correct number of active construction slots after loading.
Environmental wrecks no longer disappear on load.
Eliminated repeated “Module constructed” voice lines after loading.
Modules & Stations
Corrected costs when overriding an existing research/blueprint file.
Fixed a bug that allowed recycling to refund more resources than intended.
Fixed an issue that could prevent building on Wing Extenders while under construction.
Units
When you target a module, units will keep fighting other modules on the same station (no more stopping mid-fight after one module is destroyed).
Defensive stances periodically check for firing opponents and reassign targets when appropriate.
Stances (Defensive, Aggressive, Reactive) now add targets and call for help only when enemies are actually detected, preventing unrealistic long-range engagements.
Gameplay
Warp Destination checks are smarter and considers visible asteroids.
Asteroids and enemy station now block warps at a distance to avoid collisions.
User Interface & Settings
Contextual commands are enabled by default.
Keybinding is more robust: unbound keys are handled gracefully, and overrides persist more reliably across sessions.
Graphics & Visual Effects
The navigation plane signal if destination is out of bounds only with color (no error message).
Command Bridge health bar now displays with the correct color.
The navigation plane correctly updates color based on the current command type (Utility, attack, movement).
Audio
Music categories switch more smoothly, with snappier combat cues.
Volume music and sounds are more consinstent and regulated.
Performance & Optimization
Faster, cleaner scene unloads thanks to reduced object lookups and safer null checks.
Non-essential systems are disabled in the main menu to keep things lean.
Known Issues
Formations containing null entities can still affect saving; the system filters them when saving, but we’re continuing to iterate and improve this area.
On some Federation-based maps, saving/loading may cause unusual module behavior; we’re investigating.
Some combination of connections between modules can still break save files, this is being monitored and fixes will be coming as soon as possible.
Source
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