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Steam News25 May 20261mo ago

Dev. build 12 is coming!

Hello everyone, here’s a brief update on what’s coming soon. The Dev. build 12 will primarily introduce multiplayer, starting with a first 1 vs 1 phase.

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Full ERA ONE update

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Hello everyone,

What changed

0 fixes3 additions4 changes1 removal
  • Gameplay
  • Balance
  • Performance
changedThe Dev. build 12 will primarily introduce multiplayer, starting with a first 1 vs 1 phase. This step is essential to properly test everything, both from a technical and gameplay perspective. In the following weeks, we will expand to more players and continue developing multiplayer features, including a career mode. In short, multiplayer will be our main focus over the coming months, leading up to version 1.0, which is now very close.
addedBuild 12 also brings several new features, listed below:
changedAsteroids, including massive ones, are now destructible and will generate additional resources. Visual effects have also been improved and asteroid fields now feature colored volumetric nebulae.
addedThe collision system has been reworked, and drills now come with new logic and updated visual effects.
changedWe’ve put a lot of work into armor systems. The goal is to allow players to create spacecraft with cleaner, more appealing designs, suitable for both long-distance travel and space combat. This has been achieved by refining angles and inclinations of armor modules (see attached images).
addedA new omnidirectional engine will make ship maneuvers more agile.

ERA ONE changes

changedThe Dev. build 12 will primarily introduce multiplayer, starting with a first 1 vs 1 phase. This step is essential to properly test everything, both from a technical and gameplay perspective. In the following weeks, we will expand to more players and continue developing multiplayer features, including a career mode. In short, multiplayer will be our main focus over the coming months, leading up to version 1.0, which is now very close.
addedBuild 12 also brings several new features, listed below:
changedAsteroids, including massive ones, are now destructible and will generate additional resources. Visual effects have also been improved and asteroid fields now feature colored volumetric nebulae.
addedThe collision system has been reworked, and drills now come with new logic and updated visual effects.
changedWe’ve put a lot of work into armor systems. The goal is to allow players to create spacecraft with cleaner, more appealing designs, suitable for both long-distance travel and space combat. This has been achieved by refining angles and inclinations of armor modules (see attached images).

here’s a brief update on what’s coming soon.

The Dev. build 12 will primarily introduce multiplayer, starting with a first 1 vs 1 phase. This step is essential to properly test everything, both from a technical and gameplay perspective. In the following weeks, we will expand to more players and continue developing multiplayer features, including a career mode. In short, multiplayer will be our main focus over the coming months, leading up to version 1.0, which is now very close.

Build 12 also brings several new features, listed below:

Asteroids, including massive ones, are now destructible and will generate additional resources. Visual effects have also been improved and asteroid fields now feature colored volumetric nebulae.

The collision system has been reworked, and drills now come with new logic and updated visual effects.

We’ve put a lot of work into armor systems. The goal is to allow players to create spacecraft with cleaner, more appealing designs, suitable for both long-distance travel and space combat. This has been achieved by refining angles and inclinations of armor modules (see attached images).

Ship cockpits have been redesigned to provide a greater sense of immersion during combat and exploration.

A new omnidirectional engine will make ship maneuvers more agile.

We’ve also improved collectors and turrets, they no longer lose their targets and are now lighter in terms of system performance.

Significant work has been done on performance and overall optimization.

We’d like to take this opportunity to thank everyone who has been sharing feedback and leaving positive reviews, the game keeps growing thanks to you.

We will release the build as soon as possible, following our usual process: preview phase first, then public release.

As a reminder, you can join multiplayer testing by sending an email with your Steam username to: info@teamcomplex.co.uk Steam post image

Source

Steam News / 25 May 2026

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