In this update15
Full notes
Full ERA ONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
ERA ONE changes
Change-log from Demo to 0.9.5
Major Changes
Modules & Stations
New Plasma Cannon module turret.
New Fusion Vault module added
New Flamethrower for module turret short-range destruction, with flame, smoke and burn effects.
Blueprints may be spawned directly from any Command Unit by clicking on the blueprint button (the old system is still in place).
Stations can now align themselves to the exact destination heading you set (specific behavior depends on movement mode).
Long-range torpedoes and nuclear bombs may be launched one at a time from the Command Center.
When a module cannot be built because of crew limitations, the first module with 0 crew requirement is built instead (ie. a crew quarter added at the bottom of the list)
Units
New Plasma Cannon added to Warships.
Collectors automatically swap to another Drop‑Point when their current one is recycled.
Antimissile turrets can now be installed on the Sentry Warship
Pirate forces now have access to Corsare Vessels, armed with red Ion turrets
Attack by Type command: lock specific target classes and queue multi-target attacks.
Point-defense cannons now usable by corvettes and light frigates.
Gameplay
New Resource Rush game mode.
Starting crew cap increased to 2000.
Increased Insane crew quarters cap to 15 modules.
Starting storage boosted to 3000 RU.
"Bullet-Time" added (F11 or right click on pause UI button).
Command Queue: chain move, attack and other orders.
Large asteroids now pull units and stations out of hyperspace jumps
Weapons can now inflict persistent status effects (e.g., burning).
Enemy waves may request a cease-fire trade mid-battle; bargain at your own risk.
Maps & Scenery
Added the new map"The Pirate Titan".
New experimental battlegrounds: Full Combat and Empty Space (both WIP).
Enemy waves AI has improved wave target selection and secondary stations harassment.
Help & Tutorial
Contextual Game Hints with video will appear when needed. You can dismiss them individually or disable them entirely.
Dedicated Help section to review the hints and disable/enable them.
User Interface & Settings
Implemented Save system (Work in progress, feedback is welcome)
Team colors and badge customization with color‑picker & badge presets with instant previews.
Added Reset, Apply, Revert buttons to Settings menu.
Added Unit count and units in construction count on module/ship button.
Added example videos to Game Hints.
Key-binding settings panel now works more reliably.
Added error reporting form (accessible from pause menu).
Fixed some problems with UI panels click-through interactions.
Max-speed read-out now reflects each unit's or station's power-to-mass ratio.
Added keybinds for commands on the Tactics Panel (Attack Styles, Formations).
Consolidated click and click + drag sensitivity parameters for better responsiveness.
SHIFT + Number adds the current selection to an existing control group instead of replacing it.
Localization
Implemented full UI and entity data localization system
Italian, Simplified & Traditional Chinese, Spanish and Russian translations added.
Automatic language detection via Steam.
Audio
New Soundtrack Player with auto‑hide and controls.
Eight original music tracks added.
Graphics & VFX
Enhanced CC/CU core explosions and armour debris.
Ion, Plasma and Nuke visuals retuned; Pirate plasma is now crimson.
Performance & Optimization
Global Custom Culling replaces per‑object groups for lighter overhead.
Path‑finder is now auto‑disabled below target FPS.
Minor changes:
Modules & Stations
Build-area errors are now surfaced with clear on-screen messages.
Turret bases now correctly refuse non‑weapon parts.
Centralized construction-queue logic removes desyncs between multiple build lists.
Modules preview their true collision bounds before placement, preventing accidental overlaps in build mode.
Units
Deployers can hyperspace and inherit the arrival heading you set.
Facilities docking queues spread ships on two lines.
Docking of many units now try to split on different facilities.
Displayed maximum speed now reflects each unit's power-to-mass ratio (capped by global limits).
Units with a locked target stay focused and no longer swap targets inside enemy formations.
Collectors reliably return to their previous resource after unloading.
Default formation grids are now dynamic and dependent on formation size.
Gameplay
- Quick‑Focusleaders and formations auto‑generate quick focus buttons. Added shift + click to select focused entities.
Better Unit line‑of‑sight search before firing, for smarter flyby attacks
User Interface & Settings
Added formation tactical overlay
Removed gamepad bindings from tooltips.
New Dialog window with full‑width media support, inline icons, multiple sizes & check‑boxes.
Dialogs now resume correctly after a pause-and-restart; fade-out shortened for snappier pacing.
Numerous panels gained proper ellipsis handling—no more clipped tooltips or descriptions.
Tactical-mode camera no longer jitters or slows unexpectedly.
Keybinds, tooltips and static panels all update instantly after a rebind.
Added Height lines to all overlay mission markers.
Game-over screen reliably returns to the main menu.
ESC opens the pause menu when everything else is already canceled.
Alt + RMB enabled to choose destination orientation (still works with both buttons pressed).
Mission restart option temporarily disabled while we refine the functionality.
Default Keybindings changes: Warp Jump → J, Escort → G.
Audio
Composite "Research Complete" and "Unit Promoted" voice lines.
Separate Announcements volume slider
Performance & Optimization
New graphics toggles: Anti-Aliasing, Ambient Occlusion, Volumetric Quality; plus cursor-lock and frame-rate limiter options.
Backend FPS and performance monitoring.
- It's now possible to set the Advanced Pathfinder modeenabled, disabled or adaptive (fps-dependant).
Source
Changelog.gg summarizes and formats this update. How we read updates.
