Full notes
Full Epicenter VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
Update 1.2 is finally ready and available now! This update is probably the biggest yet, and I look forward to hearing any feedback here or on the Discord!
Here's the patch notes!
New stuff!
HTC Vive is now officially supported New tutorial text for Vive specific controls Added Steamworks integration Added achievements and some stats Added the PEQ-15 laser/light combo for the M4 Added grenades to soldier zombies Added in-game radio Added ambient sounds Added vibration when shooting all guns Added
alarm sounds to the helicopter crash
Added highlight to grenade pins
Changes and fixes!
Fixed physics on some items missed in previous item throwing changes Fixed issue where zombies would spawn inside buildings Fixed turn speed to no longer be tied to frame rate Fixed M2 Browning machine gun's shell ejection Fixed M2 Browning fire rate to be slower Increased zombie count in all missions Decreased size of collectable mission items in missions 2 and 3 Fixed Benelli M4 shotgun to not have a shell loaded by default Removed invisible walls around the motel Lowered secondary grip offset for long guns (M4 rifle, shotgun, AK) to be more in line with the player's hand Fixed issue where NPCs would sometimes move without an animation, causing them to glide Cleaned up some code adjacent to new achievement triggers to improve performance
That should be everything! If you have questions or any issues while trying out the new stuff, drop by the Discord and let me know!
-Circuit
Source
Changelog.gg summarizes and formats this update. How we read updates.
