Full notes
Full Epicenter VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
This patch addresses quite a few bugs and issues brought to my attention since last month, as well as news related to modding! Thanks to those on my Discord for helping me identify and patch them!
Here's a breakdown of the patch:
Fixed NPCs walking though machine gun defenses
Changed NPC behavior in mission 5, they now run to the police station and despawn at its door
Converted most building's and object's colliders to concave mesh colliders. This should eliminate issues with shooting and moving around affected props
Every ladder in the world has been updated to be climbable
Updated colliders on broken fences to allow the player to walk through them
Fixed misplaced flare VFX in mission 3
Shortened mission 4 text
Added a light next to the machine gun in mission 5 to guide the player's eye toward it better
Extended playable area in the truck-bed during the end sequence
Scaled down objects and props in the environment (If I missed any, send a screenshot/bug report)
Added a toggle for the virtual stock
Modding related update!
Also with this update comes a Mono build of the game on a secondary branch! This should help with modding and give anyone interested in doing so easy access to the code.
That's all for now! Join the Discord for insight into future updates, and a place to post bug reports or suggestions!
-Circuit
Source
Changelog.gg summarizes and formats this update. How we read updates.
