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Steam News27 May 20262mo ago

Enter the Chronosphere - Version 0.137.13

Here is detailed changelog for our EA release. You can see our entire changelog here. 😈 Bosses Rexogenus is gone, the Heart of the Chronosphere is beating... Reworked Fated Assassin. Reworked Mizza, Mud Maverick.

In this update15

Full notes

Full Enter the Chronosphere update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

49 fixes39 additions74 changes9 removals
  • Gameplay
  • Fixes
  • Balance
  • Events
  • Performance
  • UI and audio
changed😈 BossesReworked Fated Assassin.
changed😈 BossesReworked Mizza, Mud Maverick.
added😈 BossesNew miniboss: Bellusect Queen.
added😈 BossesRustler now has increased beef throughput.
added🐲 EnemiesAdded spawn delay for certain secret enemies when ambushing you.
removed⚔️ WeaponsRemoved The Highwayman from the rare weapon pool.
range of Solar Sword's unique mod24m2.4mrange of Solar Sword's unique mod decreased, nerf

Enter the Chronosphere changes

changedReworked Fated Assassin.
changedReworked Mizza, Mud Maverick.
addedNew miniboss: Bellusect Queen.
addedRustler now has increased beef throughput.
addedAdded spawn delay for certain secret enemies when ambushing you.

Here is detailed changelog for our EA release.

You can see our entire changelog here.

😈 Bosses

  • Rexogenus is gone, the Heart of the Chronosphere is beating...

  • Reworked Fated Assassin.

  • Reworked Mizza, Mud Maverick.

  • New miniboss: Bellusect Queen.

  • Rustler now has increased beef throughput.

🚪Doors

  • Allow opening a door's gate when its barrier is active.

  • Allow destroying a door's gate when its barrier is active.

🐲 Enemies

  • Made enemy Larva slightly less aggressive when they hatch.

  • Added spawn delay for certain secret enemies when ambushing you.

⚔️ Weapons

  • Removed The Highwayman from the rare weapon pool.

💊 Mods

  • Added 24 new unique mods for weapons.

  • Added a new Piercing weapon mod.

  • Updated the description of Double Pistols' unique mod "Gun Kata" to better reflect it's function.

  • Fixed an issue causing Siege Microwave's unique mod to fire a laser beam on quickdraw.

  • Fixed issues with Crumbler, Rapier, Starshard and Splitter's unique mods that caused them to not fire correctly on quickdraw.

  • Reduced the range of Solar Sword's unique mod from 24m to 2.4m as intended.

  • Improved the Homing mod, now continually searches for targets to prevent unintuitive projectile curving.

  • The "Homing" mod can now appear on Mr Blitz.

👜 Gear and gadgets

  • Fixed case where enemies could walk back and forth instead of reaching their intended destination.

  • Fixed Lucky Coin causing Saucy Mule to rebound against walls, repeatedly firing. (Reported by @hvarf)

  • Reworked Deathclock. It now has a more powerful active effect, and no passive effect (explosive barrel huggers, rejoice).

⚠️ Statuses

  • Ailments have been reworked. They no longer have weak and strong effects; instead, they are strong immediately. Gas mask has been adjusted to reflect this.

  • Poison ailment duration clarified in description.

  • Removed Strong condition from ailments.

🦋 Progression

  • Created 8 new tactics as rewards for beating irregular spheres. All of them now reward a tactic upon first completion.

  • Fixed an issue causing kills with certain weapons to not correctly be detected for weapon mastery progression.

  • Weapon mastery now enabled! Completing objectives with weapons can unlock new unique mods.

  • Updated objectives for several missions which required completing chronospheres as specific characters.

  • Updated the "Tools of The Trade" mission objective to require 5 unique Mole Mines weapons.

  • Back Pain mission now requires taking much less damage as Urtar to complete.

  • Weird Weapon mission now requires more unique weapons to complete.

🤖 Tech

  • Updated to Unity 6.3.14f1.

  • VSync and FPS limit have been removed from cloud-synced save data.

  • Persist sphere options between runs to disincentivise restarting the game to get better options.

  • Improvements to the game loop that should reduce jumps between turns.

  • Fully unload levels on exit, reducing memory usage at runtime.

✅ UI

  • Many status effects now display underneath the thing that they affect.

  • Ailment overloads now indicated by a text effect.

  • Provided more detail on how Powerful and Fast statuses work.

  • Added missing flavour to all tactics. (Reported by @catastrophy427)

  • Hide Steam button in title screen.

  • Improve version number display on title screen and in-game.

  • Hide move indicator when holding quickdraw with no holstered weapon.

  • Non-standard Issue potent weapons show the unique mod as equipped.

  • Added "New!" indicator to previously unused equipment in stations.

  • The "add mod" slot is hidden when replacing a unique mod.

  • Duplicated attacks are collapsed to fix some cases where weapons like Junkgun didn't fit within the station UI. (Reported by @silentj28)

  • Added drop shadow to tooltips to increase visual separation.

  • Added buttons under chest options to indicate focused choice and the action performed. (Reported by @tera_enemy, @ryanm6440)

  • Add bug report button to pause menu. (Reported by @catastrophy427)

  • Added mission callouts to unlockable equipment in stations.

  • Tweak text popup feedback animation and font.

  • Show aim indicator on Demiqueen's drone attack.

  • Improve(?) Absolute Unit icon.

  • Improved styling of missions in the rewards popup.

  • Improved visibility of hover state for instability increase buttons.

  • Added phase indicators to the boss health UI.

  • Added infinity ammo icon for empty attacks.

  • Reorganised Empty attacks to be under primary Attack.

  • Weapons with empty attacks no longer flash red when out of ammo.

  • Improved styling of Killed By UI with long actor names.

  • Add confirm to quit.

  • Show "skip tutorial" in pause menu during run.

  • Reworked splash screen, decreasing mandatory startup time.

  • Clarified Disposable Dolls description.

  • Clarified Under New Management rules.

  • Clarified Humbling.

  • Updated mission reward text.

  • Extend duration of "window spurs" feedback text.

  • Fixed tooltips appearing multiple times when nested twice.

  • Added UI pointers for some enemies which cause rooms/stations to become locked.

  • Corrected ammo icons for several weapons.

  • Re-enabled the health bar for the Toxic Waste hazard.

🖼️ Art

  • Restore missing Hovertank weapon models.

  • Blind status from pocket sand now has actor VFX

  • Angler weapon appearance

  • Add Lightcarver weapon appearance

  • Add lights and VFX to door pylons to better indicate where they are.

  • Ricochet VFX is now more subtle.

  • Add a flash to projectile power effect and increased size.

  • Powerful status VFX ends faster when turned off

  • Projectile clear VFX now lasts longer onscreen and is more apparent

  • Add glint VFX for active abilities coming off cooldown

  • Visuals for locked weapon/item stations

  • Animate pipes faster during action phase

  • Fixed a bug where some poison explosions were erroneously pink.

  • New chronoshaft appearance

  • Add death animation to "building" type enemies.

  • Animate throw on Grenade Gadget.

  • Simplify tunnelguard bomb mesh

  • Add "dissolve" effect on death and victory.

  • Add camera zoom on death and victory.

  • Added death animation for buildings.

  • Added a new appearance for some reward rooms in dark maps that didn't have one already.

  • Disabled muzzle flash on Rollerstakes.

  • Hid Rexogenus' actor shadow.

  • Minor floor shader visual fixes

🌏 Localization

  • Update all localization.

  • Fixed French using the Arabic percent sign.

  • Fixed floor callout not including index in simplified chinese.

  • Localize "Enter the Chronosphere" logo for Chinese and Japanese.

  • Replaced stylized "Ƶ" character with a regular "Z" to reduce confusion in Polish language.

  • Replace Discord links with QQ links when playing in China.

  • Hide bug reporter in China, because its endpoint is currently inaccessible from Chinese internet.

🗺️ Level Generation

  • Change the way you reach the core.

  • Moved the entrance to several miniboss floors further away from the arena room.

  • Added rare + starting weapons to the Adaptive Arsenal irregular sphere.

  • Reduced how frequently long dead end areas generate between major gameplay areas.

  • Added a new miniboss to the second half of each run.

  • Fixed an issue causing some sphere modifiers to override enemies/hazards much more than expected.

  • Weapons, gear and gadgets will no longer appear in stations if their associated biome is not unlocked yet.

  • Sphere modifiers (eg. Larva Outbreak) will no longer be applied if their associated biome is not unlocked yet.

  • Fixed an issue causing some distortions to generate as a hollow ring instead of the expected appearance.

  • New landmark rooms appear.

  • Reduced how often encounter modifiers (eg. Larva Outbreak) effect enemy spawns.

  • The strong enemy on the last floor of each chronosphere will now spawn within the Idealizer room.

  • Added significantly more variance in standard combat room sizes across all spheres.

  • Interactables should now generate further from doors.

  • Improved the appearance/generation speed of most grid warping effects.

  • Breakable walls no longer generate special texturing around where they meet the floor like other walls.

  • Broke up the transition line between different floor textures a bit.

  • Reduced how noisy the edges of some large blocks / holes in the maps tend to be.

📖 Story

  • Add intro cinematic.

  • Add special first run.

  • Added more conversations to the Starseer.

  • Edited down some conversations.

  • Fixed typos in knitting skit. (Reported by @reinerevans)

🔊 Audio

  • Barrelman Enemy SFX

  • SFX for Enemy Sand Sniper

  • SFX for Enemy Dune Dervish

  • Obsidius Mini-Boss SFX

  • Magma Diver Enemy SFX

  • Clutch Enemy SFX

  • Caged Hate Enemy SFX

  • Mad Doctor SFX

  • Stim Cultist SFX

  • Rifleman SFX

  • Shock Trooper SFX

  • Bushwhacker SFX

  • Pub Crawler SFX

  • Gunfighter SFX

  • Roughneck SFX

  • Heart of The Chronosphere SFX

  • Pyrocrystal SFX

  • Tick SFX

  • Wheelie Big SFX

  • Dire Clock Worker SFX

  • Secret Station SFX

  • Scrub + Ghillie SFX.

  • Larva's chittering is now subtle. (Reported by @Kniites)

  • Lilly Pilly SFX.

  • Changes to spatialization for small sounds (no longer hear them in only one ear).

🐛 Bugs

  • Fixed an issue causing the Clockwork Slugger/Thunder weapons to crash the game if used with the Torching mod.

  • Fixed an issue causing the War Crimes gear to apply ailments to the player if they hit themselves.

  • Fixed an issue causing some larva spawned by the Eggs Inside ailment to stand in place and not follow the player.

  • Fixed an issue causing the Adaptive Arsenal irregular sphere to randomly give the player weapons from locked biomes.

  • Fixed an issue where gunfighter poncho was lasting twice as long as it should.

  • Fixed an issue where the Chaining mod would cause Explosive Penetration to activate.

  • Fixed an issue where the Chaining mod would not work correctly on projectiles with multi-hit, eg. Ricochet Rifle.

  • Fix bug where using kinetic surge and other abilities could increment heat attack on your equipped weapon. (Reported by @ilovelizards)

  • Fixed bug where enraged Bellusect Workers were sometimes non-hostile.

  • Fixed issue where certain bombs would instantly explode on contact with hazards.

  • Porbs and other sticky projectiles now correctly stick to hazards.

  • Fixed issue where Laser Drills mod fired an infinite length laser, instead of the correct length.

  • Fixed a bug where Flamelobber Turret bombs could be destroyed by explosions. (Reported by @hvarf)

  • Fix issue where sphere options would change after getting any unlock, even if that unlock did not introduce new run content.

  • Fix random jitter in expiring projectile animation (flames, flamelobber grenades).

  • Fixed dpad navigation crashing the game when you have no items. (Reported by @piepop101)

  • Fix possible error on importing invalid save files.

  • Fixed an issue causing the tutorial to get stuck when loading in.

  • Fixed issues where certain high-speed actions could appear to penetrate walls when hitstop occurred.

  • Fix issue where analytics toggle would always appear disabled in options window. (Reported by @.swoopie)

  • Fixed weapon UI disappearing momentarily when Non-standard Issue changed weapons.

  • Fixed being able to equip multiple unique mods.

  • Fixed a word in the Start Somewhere mission popup breaking over multiple lines.

  • Fixed invalid tooltips on the character select screen (Reported by @catastrophy427)

  • Fix issues where move indicator was predicting a move through doors.

  • Fix direction of explosion damage number movement.

  • Fix issue where Chronosphere exteriors would not be regenerated in title menu after completing a mission.

  • Fixed narrow paragraph width during dialogue for some languages.

  • Fix bug where actor animations were sometimes not playing.

  • Fixed an issue causing enemy ambushes to occur on the final floor.

  • Fixed an issue causing small patches of separated floor to generate adjacent to rooms, creating useless doors.

  • Fixed an issue causing the shaft on the final floor to generate with multiple openings.

  • Fixed an issue causing the shaft to occasionally be inaccessible from the final floor.

  • Fixed an issue causing the shaft to occasionally be inaccessible from the final floor.

  • Fixed a rare issue causing rare weapon stations to appear multiple times on a single floor.

  • Fixed a rare issue causing large centrepiece rooms to appear multiple times on a single floor.

Source

Steam News / 27 May 2026

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