Full notes
Full Enigma of Fear update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Maps
- Balance
- UI and audio
- Gameplay
Enigma of Fear changes
Changelog
General game optimizations (loading times, textures and FPS)
Fixed the infinite shooting bug
Fixed bugs that could occur during the Castle boss fight
Balanced the perception sensitivity of the Blood Zombie
Fixed small bugs using the "Pet Lupi" mechanic
Revision of collisions in the Perimeter, Exterior Castle and Exterior Mansion as Verity
Fixed an issue that could cause unexpected behaviours on Lupi
Fixed ammo boxes and medkits to respawn correctly
Fixed the issue that allowed players to carry more than 3 medkits
Adjustments to Samuel's Terminal
Fixed bugs and made adjustments in the Mind Map
Adjustment on the battle difficulty against the Cathedral boss
Fixed Verity's HP and ammo bugs
Adjustments to evidence, tombs, recorder and HUD
Adjustments to the final cutscene so that
Lupi
always appears correctly
Adjustments to Mia losing important inventory items after dying
Adjustments on audio in the Other Ending
Added saving points after getting the
Déjà Vu Radio
and when
Transcending
Although some performance issues have been addressed, optimization work continues. For more feedback and to report bugs, visit our Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
