Repeated intro
What changed
0 fixes4 additions1 change0 removals
- Compatibility
- Gameplay
- Maps
- UI and audio
- Balance
addedThe version 0.3.7 of Endless Trek Demo has been officially submitted for update. You can find the game in the library and update it. ※ Because the function of the weapon belt in the last version 0.3.6 was greatly changed, the props in the weapon belt in the previous save will disappear after updating to the new version. It is recommended that players open a new file to play; now players will see an incompatibility prompt when entering the game with the save of the previous version. If there is a freeze or a serious bug, please send the game log file to us for review. The path is as follows↓ Installation disk:\steam\steamapps\common\EndlessTrek Demo\Game_Data\StreamingAssets\Logs
addedThe focus of this update is to add a new malicious monster refresh mechanism and optimize some character interfaces. The following is the specific content of this update↓
addedNew content: 1. Added malicious monster refresh function: 1) Description: Players who kill monsters at night or perform malicious behaviors (cutting trees, digging iron ore, collecting shrubs) have a chance to trigger malicious monster refresh 2) When triggering malicious monster refresh, it will be as follows: 1. A magic circle will appear at the location where the monster died or the location where the map material was destroyed, turning into an evil eyeball. The eyeball's field of vision is similar to a red searchlight, and it starts searching for players. (The field of vision is closer) 2. If the player is found, it will become a portal and summon a malicious monster. 3. After all the summoned malicious monsters are killed, the portal disappears 4. The evil eyeball and portal disappear after daytime
addedOptimization content I. Modification of the new character interface 1) Layout and art optimization of the new character related interface 2) The text description of the face/hair related options in the character creation interface is changed to a preview image 3) The body bone scaling in the character creation interface is changed to a unified scaling of three axes II. Modification of the novice guidance task III. The skill interface adds the display of the move damage coefficient
changed※We attach great importance to your game experience. In order to make the game more perfect, we sincerely invite you to share your real experience or valuable suggestions. Whether it is about the gameplay, page design, character balance, or other ideas, you are welcome to leave us a message. We will take every effective suggestion seriously.
无尽之界/Endless Trek changes
addedThe version 0.3.7 of Endless Trek Demo has been officially submitted for update. You can find the game in the library and update it. ※ Because the function of the weapon belt in the last version 0.3.6 was greatly changed, the props in the weapon belt in the previous save will disappear after updating to the new version. It is recommended that players open a new file to play; now players will see an incompatibility prompt when entering the game with the save of the previous version. If there is a freeze or a serious bug, please send the game log file to us for review. The path is as follows↓ Installation disk:\steam\steamapps\common\EndlessTrek Demo\Game_Data\StreamingAssets\Logs
addedThe focus of this update is to add a new malicious monster refresh mechanism and optimize some character interfaces. The following is the specific content of this update↓
addedNew content: 1. Added malicious monster refresh function: 1) Description: Players who kill monsters at night or perform malicious behaviors (cutting trees, digging iron ore, collecting shrubs) have a chance to trigger malicious monster refresh 2) When triggering malicious monster refresh, it will be as follows: 1. A magic circle will appear at the location where the monster died or the location where the map material was destroyed, turning into an evil eyeball. The eyeball's field of vision is similar to a red searchlight, and it starts searching for players. (The field of vision is closer) 2. If the player is found, it will become a portal and summon a malicious monster. 3. After all the summoned malicious monsters are killed, the portal disappears 4. The evil eyeball and portal disappear after daytime
addedOptimization content I. Modification of the new character interface 1) Layout and art optimization of the new character related interface 2) The text description of the face/hair related options in the character creation interface is changed to a preview image 3) The body bone scaling in the character creation interface is changed to a unified scaling of three axes II. Modification of the novice guidance task III. The skill interface adds the display of the move damage coefficient
changed※We attach great importance to your game experience. In order to make the game more perfect, we sincerely invite you to share your real experience or valuable suggestions. Whether it is about the gameplay, page design, character balance, or other ideas, you are welcome to leave us a message. We will take every effective suggestion seriously.
The version 0.3.7 of Endless Trek Demo has been officially submitted for update. You can find the game in the library and update it. ※ Because the function of the weapon belt in the last version 0.3.6 was greatly changed, the props in the weapon belt in the previous save will disappear after updating to the new version. It is recommended that players open a new file to play; now players will see an incompatibility prompt when entering the game with the save of the previous version. If there is a freeze or a serious bug, please send the game log file to us for review. The path is as follows↓ Installation disk:\steam\steamapps\common\EndlessTrek Demo\Game_Data\StreamingAssets\Logs
The focus of this update is to add a new malicious monster refresh mechanism and optimize some character interfaces. The following is the specific content of this update↓
New content
1.
Added malicious monster refresh function
1)
Description
Players who kill monsters at night or perform malicious behaviors (cutting trees, digging iron ore, collecting shrubs) have a chance to trigger malicious monster refresh 2) When triggering malicious monster refresh, it will be as follows: 1. A magic circle will appear at the location where the monster died or the location where the map material was destroyed, turning into an evil eyeball. The eyeball's field of vision is similar to a red searchlight, and it starts searching for players. (The field of vision is closer) 2. If the player is found, it will become a portal and summon a malicious monster. 3. After all the summoned malicious monsters are killed, the portal disappears 4. The evil eyeball and portal disappear after daytime
Optimization content I. Modification of the new character interface 1) Layout and art optimization of the new character related interface 2) The text description of the face/hair related options in the character creation interface is changed to a preview image 3) The body bone scaling in the character creation interface is changed to a unified scaling of three axes II. Modification of the novice guidance task III. The skill interface adds the display of the move damage coefficient
※We attach great importance to your game experience. In order to make the game more perfect, we sincerely invite you to share your real experience or valuable suggestions. Whether it is about the gameplay, page design, character balance, or other ideas, you are welcome to leave us a message. We will take every effective suggestion seriously.
Endless World official Q group: 599290728 Bilibili: 小明本明儿 Weibo: 小明本明儿
We look forward to your trying Endless Trek and providing us with valuable suggestions.
Please look forward to more test information!!!