Full notes
Full 无尽之界/Endless Trek update
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Repeated intro
Hello, Commander!
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
- Performance
- Maps
无尽之界/Endless Trek changes
The Demo version 0.3.8 of Endless Trek has been officially updated. You can find the game in the library and update it. ※Commanders, please note that the function of the weapon belt in version 0.3.6 has been greatly changed. The props in the weapon belt in the previous save will disappear after updating to the new version. It is recommended that players open a new file to play; now players will see an incompatibility prompt when entering the game with the save of the previous version. If there is a freeze or a serious bug, please send the game log file to us for review. The path is as follows↓ Installation disk:\steam\steamapps\common\EndlessTrekDemo\Game_Data\StreamingAssets\Logs
The focus of this update is to add a new blocking and counterattack combat mechanism, and the first version of long-range weapons and combat updates. At the same time, the combat mechanism of some monsters is updated and optimized. Everyone is welcome to try and give feedback! The following is the specific content of this update↓
New content:
I. Added blocking function:
Blocking function description: When using a weapon or shield with a blocking posture, the player can press and hold the right mouse button to enter the blocking posture, and exit the blocking posture when releasing it.
When attacked in the blocking state, there will be a damage reduction effect and physical strength will be deducted.
If the physical strength is empty in the blocking state, it will enter the defense breaking state (the specific value is calculated according to the props in the player's hand)
Perfect defense: Every time you enter the blocking posture, record a timestamp. If you are attacked within the duration, the perfect defense is successfully triggered. (After triggering, it is determined whether to skip the calculation of damage deduction and physical strength deduction)
Defense counterattack: Record a timestamp when attacked. If you attack within the defense counterattack duration, the defense counterattack will be triggered, and the attack moves will start directly from the middle.
Added shield-related prop models and icons.
Added three sets of animations for right-hand blocking, left-hand blocking, and two-hand blocking.
Added Survival Guide function:
- Interface openingA new Survival Guide option is added to the ESC interface. Players can click it to call up a new Survival Guide page.
Survival Guide interface ① The large category tab on the top. ② The detailed category tab on the left. ③ The picture display box. ④ The text display box.
- Interface message promptWhen a new Survival Guide directory appears, a prompt will appear on the right side of the screen. Long press the H key before the prompt disappears to open the corresponding chapter interface in the Survival Guide.
Added character long-range attack
Function description: When the character is equipped with a long-range weapon, the left-click attack rule is the same as that of an ordinary weapon. Click the right mouse button to open the aiming posture.
Aiming posture: When entering the aiming posture, the camera moves to the right, and finally the character is biased to the left side of the screen. The crosshair is replaced according to the weapon type, and a dynamic crosshair reduction effect is achieved.
Shooting: In the aiming posture, click the left button to shoot. Combos are not supported. When hitting, the crosshair has a hit effect.
Bullets and trajectory: Similar to monsters, shooting will fire bullets, and the bullets will be projected along a parabola.
Equipped bow and arrow: The default bow is a special two-handed weapon, equipped with a bow in the left hand and arrows in the right hand; the player consumes bound arrows when shooting, and automatically replenishes the same arrows from the backpack when the bullets are insufficient; if the current type of arrows is insufficient, the system will report an error prompt.
Added bow and arrow related prop models and icons.
Added bow and arrow related attack animations.
When the arrow hits the target, it will stay on the target for a period of time
Fourth, night malicious mechanism optimization:
- Added player equipment strength record.
- The strength of malicious monsters is refreshed according to the recorded equipment strength.
Five, new combination keys: When pressing the combination function key, priority judgment will be made, and only the function with the highest priority will be executed; at the same time, it is compatible with the previous function key.
Sixth, monster skill expansion:
- Rune monsters have a chance to attack with rune bursts, stacking 10 layers of debuffs, which will stun and explode in a small range.
- Monsters holding decayed weapons will have tetanus attacks.
- Glove attacks will have the effect of deducting enemy stamina.
- Red Wolf's mouth cannon is changed to three bursts.
- Wild Boar's move 4 will have a bleeding debuff, which can be stacked 5 times.
VII. Territory Stone Function Optimization 1. Added the function of blocking monsters' sight within the territory stone range. 2. The display effect of the territory stone range is updated.
VIII. Others:
- Added thorn grass traps on the map.
- New workbench production and configuration.
- Added a quick switch to first-person shortcut.
Content to be fixed:
- When multiple props are added to the package, only the first one will be prompted (known issue)
- The fog door at the entrance of the novice boss does not disappear after the character dies (known issue)
※ We attach great importance to your game experience. In order to make the game more perfect, we sincerely invite you to share your real experience or valuable suggestions. Whether it is about the gameplay, page design, character balance, or other ideas, you are welcome to leave us a message. We will take every effective suggestion seriously.
Endless Trek official Q group: 599290728 Bilibili: 小明本明儿 Weibo: 小明本明儿
We look forward to your trying Endless Trek and providing us with valuable suggestions.
Please look forward to more test information!!!
Source
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