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Steam News26 August 20241y ago

【Demo0.3.6】Official version of development log!

Hello, Commander! The Demo version 0.3.6 of Endless Trek has been officially submitted for update. You can find the game in the library and update it.

Full notes

Full 无尽之界/Endless Trek update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Commander!

What changed

1 fix4 additions1 change0 removals
  • Compatibility
  • UI and audio
  • Maps
  • Performance
  • Balance
addedThe Demo version 0.3.6 of Endless Trek has been officially submitted for update. You can find the game in the library and update it. ※ Because the function of the armed belt has been greatly changed, the props in the armed belt in the previous save will disappear after updating to the new version. It is recommended that players open a new file to play; the compatible version number of the game has been updated to 0.3.6. Now players will see an incompatibility prompt when entering the game with the save of the previous version . If there is a freeze or a serious bug, please send the game log file to us for review. The path is as follows↓ Installation disk:\steam\steamapps\common\EndlessTrek Demo\Game_Data\StreamingAssets\Logs
addedThe focus of this update is to adjust the overall UI interface, as well as the implementation of new monsters and combat mechanisms. The following is the specific content of this update↓
addedNew content: 1. Added the function of switching to the first-person view. The mouse wheel zooms in to a certain degree to switch to the first-person camera. 2. Added the map trap function. Spike traps have been added to the corridors of the novice scene. 3. Added new monster types that ignore day and night (will not escape due to day and night switching), and added several transitional monsters. 4. Added some monster transition mechanisms, and the skill sets of monsters in battle will change with different stages
addedOptimization content: I. New version of the armed belt function: 1. Quick bar function modification: 1) The character has no quick bar by default. 2) The quick bar is provided by the armed belt, and the quick bar is displayed only after the armed belt is equipped. 3) When the armed belt is not equipped, the UI displays the occupation. 4) The quick bar of the armed belt is no longer a quick mapping of the slot of the armed belt, but a container with no capacity and volume restrictions. 5) The quick bar removes the tab display, and there is only 1 page. 2. Modification of the armed belt function: 1) The armed belt removes the weapon type restriction of the slot, and the quick bar is changed to allow all props to be dragged in. 2) The slot position is no longer displayed on the interface. 3) The slot base map is not displayed on the quick bar. 4) Players can customize which slot a certain prop is displayed on. 5) The shortcut bar supports right-click operation. 3. UI interface modification 1) The shortcut bar is displayed in the upper left corner. 2) The shortcut bar displays the shortcut-related left hand, right hand, two hands, and dual wielding. 3) The shortcut bar displays the number of remaining props in the backpack. 4) After opening the backpack, the shortcut bar is divided into two rows, corresponding to the left and right hands respectively 2. Change the layout and art optimization (backpack, shortcut bar, main interface, skills, proficiency, achievements, production, personal panel) interface. 3. Replace some furniture models (simple furnace, wooden bed, wooden box, long table, wooden cabinet, chair). 4. Optimize the shortcut key function, and then set the interface will not correspond to the in-game shortcut key. 5. Add a new malicious buff icon.
fixedKnown issues (being fixed) : 1. When interacting with furniture that is not occupied by others, an occupied prompt appears. 2. The character equipment is not synchronized normally when online. 3. The corpse does not disappear normally after the monster dies when online. 4. The secondary tab icon of the character interface is missing. 5. The character animation does not stop normally after the interaction of upgrading the building ends. 6. After passing through the special scene portal during the day, a day-night switch will be performed. 7. The camera sometimes penetrates the model in the first person
changed※ We attach great importance to your game experience. In order to make the game more perfect, we sincerely invite you to share your real experience or valuable suggestions. Whether it is about the gameplay, page design, character balance, or other ideas, you are welcome to leave us a message. We will take every effective suggestion seriously.

无尽之界/Endless Trek changes

addedThe Demo version 0.3.6 of Endless Trek has been officially submitted for update. You can find the game in the library and update it. ※ Because the function of the armed belt has been greatly changed, the props in the armed belt in the previous save will disappear after updating to the new version. It is recommended that players open a new file to play; the compatible version number of the game has been updated to 0.3.6. Now players will see an incompatibility prompt when entering the game with the save of the previous version . If there is a freeze or a serious bug, please send the game log file to us for review. The path is as follows↓ Installation disk:\steam\steamapps\common\EndlessTrek Demo\Game_Data\StreamingAssets\Logs
addedThe focus of this update is to adjust the overall UI interface, as well as the implementation of new monsters and combat mechanisms. The following is the specific content of this update↓
addedNew content: 1. Added the function of switching to the first-person view. The mouse wheel zooms in to a certain degree to switch to the first-person camera. 2. Added the map trap function. Spike traps have been added to the corridors of the novice scene. 3. Added new monster types that ignore day and night (will not escape due to day and night switching), and added several transitional monsters. 4. Added some monster transition mechanisms, and the skill sets of monsters in battle will change with different stages
addedOptimization content: I. New version of the armed belt function: 1. Quick bar function modification: 1) The character has no quick bar by default. 2) The quick bar is provided by the armed belt, and the quick bar is displayed only after the armed belt is equipped. 3) When the armed belt is not equipped, the UI displays the occupation. 4) The quick bar of the armed belt is no longer a quick mapping of the slot of the armed belt, but a container with no capacity and volume restrictions. 5) The quick bar removes the tab display, and there is only 1 page. 2. Modification of the armed belt function: 1) The armed belt removes the weapon type restriction of the slot, and the quick bar is changed to allow all props to be dragged in. 2) The slot position is no longer displayed on the interface. 3) The slot base map is not displayed on the quick bar. 4) Players can customize which slot a certain prop is displayed on. 5) The shortcut bar supports right-click operation. 3. UI interface modification 1) The shortcut bar is displayed in the upper left corner. 2) The shortcut bar displays the shortcut-related left hand, right hand, two hands, and dual wielding. 3) The shortcut bar displays the number of remaining props in the backpack. 4) After opening the backpack, the shortcut bar is divided into two rows, corresponding to the left and right hands respectively 2. Change the layout and art optimization (backpack, shortcut bar, main interface, skills, proficiency, achievements, production, personal panel) interface. 3. Replace some furniture models (simple furnace, wooden bed, wooden box, long table, wooden cabinet, chair). 4. Optimize the shortcut key function, and then set the interface will not correspond to the in-game shortcut key. 5. Add a new malicious buff icon.
fixedKnown issues (being fixed) : 1. When interacting with furniture that is not occupied by others, an occupied prompt appears. 2. The character equipment is not synchronized normally when online. 3. The corpse does not disappear normally after the monster dies when online. 4. The secondary tab icon of the character interface is missing. 5. The character animation does not stop normally after the interaction of upgrading the building ends. 6. After passing through the special scene portal during the day, a day-night switch will be performed. 7. The camera sometimes penetrates the model in the first person

The Demo version 0.3.6 of Endless Trek has been officially submitted for update. You can find the game in the library and update it. ※ Because the function of the armed belt has been greatly changed, the props in the armed belt in the previous save will disappear after updating to the new version. It is recommended that players open a new file to play; the compatible version number of the game has been updated to 0.3.6. Now players will see an incompatibility prompt when entering the game with the save of the previous version. If there is a freeze or a serious bug, please send the game log file to us for review. The path is as follows↓ Installation disk:\steam\steamapps\common\EndlessTrek Demo\Game_Data\StreamingAssets\Logs

The focus of this update is to adjust the overall UI interface, as well as the implementation of new monsters and combat mechanisms. The following is the specific content of this update↓

New content:

  1. Added the function of switching to the first-person view. The mouse wheel zooms in to a certain degree to switch to the first-person camera.
  2. Added the map trap function. Spike traps have been added to the corridors of the novice scene.
  3. Added new monster types that ignore day and night (will not escape due to day and night switching), and added several transitional monsters.
  4. Added some monster transition mechanisms, and the skill sets of monsters in battle will change with different stages

Optimization content

I.

New version of the armed belt function

  1. Quick bar function modification: 1) The character has no quick bar by default. 2) The quick bar is provided by the armed belt, and the quick bar is displayed only after the armed belt is equipped. 3) When the armed belt is not equipped, the UI displays the occupation. 4) The quick bar of the armed belt is no longer a quick mapping of the slot of the armed belt, but a container with no capacity and volume restrictions. 5) The quick bar removes the tab display, and there is only 1 page.
  2. Modification of the armed belt function: 1) The armed belt removes the weapon type restriction of the slot, and the quick bar is changed to allow all props to be dragged in. 2) The slot position is no longer displayed on the interface. 3) The slot base map is not displayed on the quick bar. 4) Players can customize which slot a certain prop is displayed on. 5) The shortcut bar supports right-click operation.
  3. UI interface modification 1) The shortcut bar is displayed in the upper left corner. 2) The shortcut bar displays the shortcut-related left hand, right hand, two hands, and dual wielding. 3) The shortcut bar displays the number of remaining props in the backpack. 4) After opening the backpack, the shortcut bar is divided into two rows, corresponding to the left and right hands respectively 2. Change the layout and art optimization (backpack, shortcut bar, main interface, skills, proficiency, achievements, production, personal panel) interface. 3. Replace some furniture models (simple furnace, wooden bed, wooden box, long table, wooden cabinet, chair). 4. Optimize the shortcut key function, and then set the interface will not correspond to the in-game shortcut key. 5. Add a new malicious buff icon.

Known issues (being fixed) :

  1. When interacting with furniture that is not occupied by others, an occupied prompt appears.
  2. The character equipment is not synchronized normally when online.
  3. The corpse does not disappear normally after the monster dies when online.
  4. The secondary tab icon of the character interface is missing.
  5. The character animation does not stop normally after the interaction of upgrading the building ends.
  6. After passing through the special scene portal during the day, a day-night switch will be performed.
  7. The camera sometimes penetrates the model in the first person

※ We attach great importance to your game experience. In order to make the game more perfect, we sincerely invite you to share your real experience or valuable suggestions. Whether it is about the gameplay, page design, character balance, or other ideas, you are welcome to leave us a message. We will take every effective suggestion seriously.

Endless Trek official Q group: 599290728 Bilibili: 小明本明儿 Weibo: 小明本明儿

We look forward to your trying Endless Trek and providing us with valuable suggestions.

Please look forward to more test information!!!

Source

Steam News / 26 August 2024

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