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Steam News14 September 20196y ago

1.5 Update

Endless Defence 2 1.5 Patch (14/9/2019) This update is focused on improving Endless Mode! BIG CHANGES: Endless Mode - Round 61-80 is no longer randomized! Hard Mode - Round 21-25 is no longer randomized!

Full notes

Full Endless Defence 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition9 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Store
removedEndless Mode - Round 61-80 is no longer randomized! Hard Mode - Round 21-25 is no longer randomized!
addedNEW ENEMIES:
changedImproved UI in the menu
changedWEAPONS WILL NOW HAVE BLOOM, (meaning they won't shoot exactly where you point)
changedPistol - Damage increased from 780 to 1020 Rifle - Damage increased from 1900 to 2600 Sniper - Damage increased from 47500 to 95000, Reload cost increased from $8000 to $11000 SMG - Damage increased from 450 to 575 Shotgun - Damage increased from 17000 to 30000
changedSuper Tower - Cost changed
Pistol - Damage7801020Pistol - Damage increased, buffPistol - Damage increased from 780 to 1020 Rifle - Damage19002600SPistol - Damage increased from 780 to 1020 Rifle - Damage increased, buffLevel 1: Damage p/shot2324Level 1: Damage p/shot increased, buffDamage p/shot4041Damage p/shot increased, buff

Endless Defence 2 1.5 Patch (14/9/2019)

This update is focused on improving Endless Mode!

BIG CHANGES:

Endless Mode - Round 61-80 is no longer randomized! Hard Mode - Round 21-25 is no longer randomized!

NEW ENEMIES:

BUFFED SUPPORT CAPSULE - Moves way faster than normal support capsule, and spawns more difficult rushes SUPER ARMORED CAPSULE - Hard and resilient, moves faster and is larger. TITANIUM ENEMY - Extremely tough and fast, has the properties of green enemies

SMALL CHANGES:

  • Improved UI in the menu

BALANCING CHANGES:

WEAPONS:

WEAPONS WILL NOW HAVE BLOOM, (meaning they won't shoot exactly where you point)

Pistol Bloom = ~0.5 tiles (2) Rifle Bloom = ~0.3 tiles (1.4) Sniper Bloom = ~0.02 tiles (0.1) SMG Bloom = ~1.5 tiles (6) Shotgun Bloom = ~0.8 tiles (3.2)

BALANCING:

Pistol - Damage increased from 780 to 1020 Rifle - Damage increased from 1900 to 2600 Sniper - Damage increased from 47500 to 95000, Reload cost increased from $8000 to $11000 SMG - Damage increased from 450 to 575 Shotgun - Damage increased from 17000 to 30000

Super Tower - Cost changed

PURCHASE: $4000 => $5000 UPGRADE: $7700 => $8500 MAX: $15500 => $16500

Level 1: Damage p/shot increased from 23 to 24 Level 2: Damage p/shot increased from 40 to 41 Level 3: Damage p/shot increased from 80 to 88

Standard Turret - Cost changed

PURCHASE: $300 => $250 UPGRADE: $700 => $1000 MAX: $4400 => $5000

Money Pylon

Income p/second nerfed from $150/$450/$1200 to $30/$100/$500

CHALLENGES:

  • All challenges completely redesigned from ground-up. - Boss Battle removed, replaced with Late Game.

  • More balance changes to come. - Endless Defence 2 Team

Source

Steam News / 14 September 2019

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