Full notes
Full Endless Defence 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Store
Endless Defence 2 1.5 Patch (14/9/2019)
This update is focused on improving Endless Mode!
BIG CHANGES:
Endless Mode - Round 61-80 is no longer randomized! Hard Mode - Round 21-25 is no longer randomized!
NEW ENEMIES:
BUFFED SUPPORT CAPSULE - Moves way faster than normal support capsule, and spawns more difficult rushes SUPER ARMORED CAPSULE - Hard and resilient, moves faster and is larger. TITANIUM ENEMY - Extremely tough and fast, has the properties of green enemies
SMALL CHANGES:
Improved UI in the menu
BALANCING CHANGES:
WEAPONS:
WEAPONS WILL NOW HAVE BLOOM, (meaning they won't shoot exactly where you point)
Pistol Bloom = ~0.5 tiles (2) Rifle Bloom = ~0.3 tiles (1.4) Sniper Bloom = ~0.02 tiles (0.1) SMG Bloom = ~1.5 tiles (6) Shotgun Bloom = ~0.8 tiles (3.2)
BALANCING:
Pistol - Damage increased from 780 to 1020 Rifle - Damage increased from 1900 to 2600 Sniper - Damage increased from 47500 to 95000, Reload cost increased from $8000 to $11000 SMG - Damage increased from 450 to 575 Shotgun - Damage increased from 17000 to 30000
Super Tower - Cost changed
PURCHASE: $4000 => $5000 UPGRADE: $7700 => $8500 MAX: $15500 => $16500
Level 1: Damage p/shot increased from 23 to 24 Level 2: Damage p/shot increased from 40 to 41 Level 3: Damage p/shot increased from 80 to 88
Standard Turret - Cost changed
PURCHASE: $300 => $250 UPGRADE: $700 => $1000 MAX: $4400 => $5000
Money Pylon
Income p/second nerfed from $150/$450/$1200 to $30/$100/$500
CHALLENGES:
All challenges completely redesigned from ground-up. - Boss Battle removed, replaced with Late Game.
More balance changes to come. - Endless Defence 2 Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
