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Steam News26 August 20196y ago

1.41 Patch

Version 1.41 Update (26/8/2019) In this version there are some slight fixes, and a few balancing changes. BUG FIXES: - Fixed XP Bar Glitch.

Full notes

Full Endless Defence 2 update

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedVersion 1.41 Update (26/8/2019) In this version there are some slight fixes, and a few balancing changes. BUG FIXES: - Fixed XP Bar Glitch. BALANCE CHANGES: - Made it harder to gain XP, press 'T' to reset (temporary) TOWERS AND WEAPONS: BUFFS: (WEAPONS) Pistol: Damage p/shot = Increased from 525 to 780 Fire Delay = Decreased from 0.9sec to 0.5sec Magazine = Increased from 12 to 16. Reload Speed = Increased from 2.2sec to 2.4sec Reload Cost = Increased from 1250 to 1400 Rifle: Damage p/shot = Increased from 1650 to 1900 Fire Delay = Decreased from 0.55 sec to 0.45 sec Magazine = Increased from 16 to 19 Reload Speed = Decreased from 3 sec to 2.7 sec Reload Cost = Increased from 4500 to 5000 Sniper: Damage p/shot = Increased from 35000 to 47500 Fire Delay = --/-- Magazine = --/-- Reload Speed = Increased from 7.5 sec to 8.1 sec Reload Cost = Decreased from 8600 to 8000 SMG: Damage p/shot = Increased from 250 to 450 Fire Delay = --/-- Magazine = Increased from 20 to 30 Reload Speed = Increased from 0.7sec to 1.5sec Reload Cost = Increased from 7800 to 8500 Shotgun: Damage p/shot = Increased from 13500 to 17000 Fire Delay = Decreased from 0.3sec to 0.2sec Magazine = --/-- Reload Speed = Increased from 3sec to 3.5sec Reload Cost = Decreased from 10000 to 9500 BUFFS: (TOWERS) Laser Tower (L1): Range increased from 11 to 12 Super Tower (L1): Bullets now do splash damage Super Tower (L3): Damage p/bullet increased from 70 to 80 NERFS: (TOWERS) Machine Gun (L1): Fire Rate Decreased from 2.6 to 2.4 Machine Gun (L3): Fire Rate Decreased from 10 to 7 Missile Launcher (L3): Fire Range decreased from 100 to 85 Enemies: (Capsule buff was a mistake from guns, will nerf) NERFS: UNBUFFED: Red Capsule - Health decreased from 550 to 440, speed reduced by 1 (from 8 to 7) Green Capsule - Health decreased from 600 to 500, speed decreased by 25%, speeds up 20% slower Armored Capsule - Speed decreased from 2.4 to 1.6, health reduced by 10000 Support Capsule - Health decreased from 450000 to 350000 Militarised Enemies - Health decreased from 42000 to 36000 Crimson Enemy - Speed decreased from 11 to 10. BUFFED: Blue Enemy - Health decreased from 20000 to 19000 Dark Red - Health decreased from 360000 to 300000 Green - Health decreased from 4000 to 2000 Green Capsule - Health decreased from 6000 to 5400 Pink Capsule - Health decreased from 8400 to 5000 BOSS (From Boss Battle) - Health decreased from 2.5M to 2M BUFFS: UNBUFFED: Dark Green - Health increased from 8000 to 10000 Some random ideas for next update: - New tower?!?! - New maps?!?! - Progression?!?! - New enemy types?!?! (not all will be implemented) Well, that's it. See you soon! - Endless Defence 2 Team

Version 1.41 Update (26/8/2019) In this version there are some slight fixes, and a few balancing changes.

BUG FIXES

- Fixed XP Bar Glitch.

BALANCE CHANGES

- Made it harder to gain XP, press 'T' to reset (temporary)

TOWERS AND WEAPONS

BUFFS: (WEAPONS)

Pistol

Damage p/shot = Increased from 525 to 780 Fire Delay = Decreased from 0.9sec to 0.5sec Magazine = Increased from 12 to 16. Reload Speed = Increased from 2.2sec to 2.4sec Reload Cost = Increased from 1250 to 1400 Rifle: Damage p/shot = Increased from 1650 to 1900 Fire Delay = Decreased from 0.55 sec to 0.45 sec Magazine = Increased from 16 to 19 Reload Speed = Decreased from 3 sec to 2.7 sec Reload Cost = Increased from 4500 to 5000 Sniper: Damage p/shot = Increased from 35000 to 47500 Fire Delay = --/-- Magazine = --/-- Reload Speed = Increased from 7.5 sec to 8.1 sec Reload Cost = Decreased from 8600 to 8000 SMG: Damage p/shot = Increased from 250 to 450 Fire Delay = --/-- Magazine = Increased from 20 to 30 Reload Speed = Increased from 0.7sec to 1.5sec Reload Cost = Increased from 7800 to 8500 Shotgun: Damage p/shot = Increased from 13500 to 17000 Fire Delay = Decreased from 0.3sec to 0.2sec Magazine = --/-- Reload Speed = Increased from 3sec to 3.5sec Reload Cost = Decreased from 10000 to 9500 BUFFS: (TOWERS)

Laser Tower (L1)

Range increased from 11 to 12 Super Tower (L1): Bullets now do splash damage Super Tower (L3): Damage p/bullet increased from 70 to 80 NERFS: (TOWERS)

Machine Gun (L1)

Fire Rate Decreased from 2.6 to 2.4 Machine Gun (L3): Fire Rate Decreased from 10 to 7 Missile Launcher (L3): Fire Range decreased from 100 to 85 Enemies: (Capsule buff was a mistake from guns, will nerf)

NERFS

UNBUFFED: Red Capsule - Health decreased from 550 to 440, speed reduced by 1 (from 8 to 7) Green Capsule - Health decreased from 600 to 500, speed decreased by 25%, speeds up 20% slower Armored Capsule - Speed decreased from 2.4 to 1.6, health reduced by 10000 Support Capsule - Health decreased from 450000 to 350000 Militarised Enemies - Health decreased from 42000 to 36000 Crimson Enemy - Speed decreased from 11 to 10.

BUFFED

Blue Enemy - Health decreased from 20000 to 19000 Dark Red - Health decreased from 360000 to 300000 Green - Health decreased from 4000 to 2000 Green Capsule - Health decreased from 6000 to 5400 Pink Capsule - Health decreased from 8400 to 5000 BOSS (From Boss Battle) - Health decreased from 2.5M to 2M BUFFS: UNBUFFED: Dark Green - Health increased from 8000 to 10000 Some random ideas for next update: - New tower?!?! - New maps?!?! - Progression?!?! - New enemy types?!?! (not all will be implemented) Well, that's it. See you soon! - Endless Defence 2 Team

Source

Steam News / 26 August 2019

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