Full notes
Full Endeavor: Rite of Passage update
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What changed
0 fixes1 addition0 changes0 removals
- Maps
addedMinor visual adjustments to Yari units - Updates to unit navigation: Code now dynamically increases the accuracy of pathing when a unit becomes slowed or stuck and then reduces accuracy when unit becomes freed to reduce performance overhead. - Cleaned up the "Unfair Advantage" skirmish map navigation mesh - Minor increase to infantry movement speeds - Minor increase to Yari unit movement speeds - Added hotkeys to Barracks for Endeavor sniper and crystal soldiers - Endeavor Artillery splits damage over all targets hit, which created a situation where a single unit could take massive damage or a bunch of units could take very little. Now, single units will take less and groups of units will take an increased minimum amount no matter how many units are hit. - Adjustments to Yari SWARM and HIVE projectile pathing - Updates to unit pathing while in formations should improve formation movement
Endeavor: Rite of Passage changes
addedMinor visual adjustments to Yari units - Updates to unit navigation: Code now dynamically increases the accuracy of pathing when a unit becomes slowed or stuck and then reduces accuracy when unit becomes freed to reduce performance overhead. - Cleaned up the "Unfair Advantage" skirmish map navigation mesh - Minor increase to infantry movement speeds - Minor increase to Yari unit movement speeds - Added hotkeys to Barracks for Endeavor sniper and crystal soldiers - Endeavor Artillery splits damage over all targets hit, which created a situation where a single unit could take massive damage or a bunch of units could take very little. Now, single units will take less and groups of units will take an increased minimum amount no matter how many units are hit. - Adjustments to Yari SWARM and HIVE projectile pathing - Updates to unit pathing while in formations should improve formation movement
- Minor visual adjustments to Yari units - Updates to unit navigationCode now dynamically increases the accuracy of pathing when a unit becomes slowed or stuck and then reduces accuracy when unit becomes freed to reduce performance overhead. - Cleaned up the "Unfair Advantage" skirmish map navigation mesh - Minor increase to infantry movement speeds - Minor increase to Yari unit movement speeds - Added hotkeys to Barracks for Endeavor sniper and crystal soldiers - Endeavor Artillery splits damage over all targets hit, which created a situation where a single unit could take massive damage or a bunch of units could take very little. Now, single units will take less and groups of units will take an increased minimum amount no matter how many units are hit. - Adjustments to Yari SWARM and HIVE projectile pathing - Updates to unit pathing while in formations should improve formation movement
Source
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