Full notes
Full End of Days update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, wanted to inform you quickly about why there has been a delay with 0.2.0 release. I'm not sure what's happened, but I'm having a bug with Unreal Engine that prevents me from packaging the game. I'm trying to work with Epic Games and the Unreal Engine 4 community to figure out the source of the error. I'm also going to try to migrate the files and settings into a new project and see if I can get it to compile. This issue is really frsutrating because I thought it was stemming from the custom engine build so I've been trying to tweak that. The engine can take up to 8 hours to recompile and then I have to compile the project afterwards to see if the edit fixed the problem. I have done this repeatedly for a few weeks now and I have found out the issue isn't coming from the engine. I opened End of Days in a non custom version of UE4 and I still get the same issues. I'll keep you up to date on the progress as I find things out. -Starkium
What changed
- Fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
