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Steam News2 August 202617d ago

Encrafted 0.74.2

Encrafted Beta 0.74.0 - 0.74.2 G'day! This update brings for the first time some additional attributes!

In this update8

Full notes

Full Encrafted update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes19 additions26 changes3 removals
  • Compatibility
  • Store
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedEncrafted Beta 0.74.0 - 0.74.2G'day! This update brings for the first time some additional attributes! Along with that three new artefacts that you may come across, one mythical latent artefact and two general artefacts focused on earning extra essence.
addedVoltaic MaterialsThere is now a new uncommon spell that may appear in shops: Electrify
addedVoltaic MaterialsWhen used it will make the chosen material Voltaic, which will cause it to add an extra 10% of value to all crafts done while it is in the inventory. Multiple voltaic materials will have compounding effects as each 10% is stacked with the last.
changedSpectral MaterialsAnother uncommon spell that may appear in shops: Transcend
changedSpectral MaterialsThis one makes materials Spectral. Spectral materials have a 50% chance to not be consumed when used for crafting. This means you may get multiple uses out of a single material! Especially useful if it persists through to a more complicated and valuable product so you can use it again (and maybe again).
addedAttribute Inheritance ChancesA useful UI feature added is the ability to see the chances that a given craft will result in which specific attribute, based on its inputs.
price of nuke:108price of nuke: decreased, nerfweight of one for none:21weight of one for none: decreased, nerfweight of mrs cow:21weight of mrs cow: decreased, nerfweight of cold pizza:21weight of cold pizza: decreased, nerf

Encrafted changes

addedG'day! This update brings for the first time some additional attributes! Along with that three new artefacts that you may come across, one mythical latent artefact and two general artefacts focused on earning extra essence.
addedThere is now a new uncommon spell that may appear in shops: Electrify
addedWhen used it will make the chosen material Voltaic, which will cause it to add an extra 10% of value to all crafts done while it is in the inventory. Multiple voltaic materials will have compounding effects as each 10% is stacked with the last.
changedAnother uncommon spell that may appear in shops: Transcend
changedThis one makes materials Spectral. Spectral materials have a 50% chance to not be consumed when used for crafting. This means you may get multiple uses out of a single material! Especially useful if it persists through to a more complicated and valuable product so you can use it again (and maybe again).

Encrafted Beta 0.74.0 - 0.74.2

G'day! This update brings for the first time some additional attributes! Along with that three new artefacts that you may come across, one mythical latent artefact and two general artefacts focused on earning extra essence.

Voltaic Materials

There is now a new uncommon spell that may appear in shops: Electrify

When used it will make the chosen material Voltaic, which will cause it to add an extra 10% of value to all crafts done while it is in the inventory. Multiple voltaic materials will have compounding effects as each 10% is stacked with the last.

Spectral Materials

Another uncommon spell that may appear in shops: Transcend

This one makes materials Spectral. Spectral materials have a 50% chance to not be consumed when used for crafting. This means you may get multiple uses out of a single material! Especially useful if it persists through to a more complicated and valuable product so you can use it again (and maybe again).

Attribute Inheritance Chances

A useful UI feature added is the ability to see the chances that a given craft will result in which specific attribute, based on its inputs.

New Artefacts!

Smuggler / Contrabandit: Disposing the randomly targeted material type will instantly grant 3 essence. After each round, the targeted material will be randomised based on the bag's contents.

Offering / Oblation: If the first sell load of round contains only one persistent material, it will be permanently destroyed and 3 essence will be granted.

Imitator / Ultra Imitator: Once held for 2 rounds, can be disposed to create a random new artefact the same as one that's currently equipped.

Other Tweaks

A handful of other tweaks and fixes as always has been made, most notably for consistency reasons Shimmer and Persuasion have swapped rarities, so you can obtain gilded materials more often to get out of the early game on higher difficulties.

Several more artefacts have had their weight dropped down to 1 to better reflect their fleeting utility on a round-to-round basis. This includes Mrs. Cow, One for None, and Cold Pizza. Nuke is also now cheaper and more common.

Cramped no longer takes away half of your inventory, instead it takes less away initially, and then steals an extra slot after every sell load.

The Magician, Recycler, and Arsonist now retro-scale, meaning they will already be strengthened based on the actions done in the run prior to finding them in the shop. They are slightly less effective now to be better balanced with this improvement.

Importantly for higher difficulties, a single Farm upgrade and Hills upgrade are guaranteed between random rounds that are pre-determined by your run's seed. This is to slightly curb losing a run because you couldn't find these often essential upgrades until extremely late.

Stay up to date!

More changes, artefacts, and tweaks are coming! A lot more attention will be on the other bags now, so feel free to join the Encrafted Discord if you want to be informed of all news, and a potential playtest of the full game.

FULL LIST OF CHANGES:

> Beta 0.74.0 - 0.74.2:

  • Added artefact "Smuggler".

  • Added artefact "Imitator".

  • Added artefact "Offering".

  • Added positive attribute "Voltaic".

  • Added positive attribute "Spectral".

  • Added spell "Electrify".

  • Added spell "Transcend".

  • Added spell "Preparation".

  • Attribute inheriting chances are now displayed on the right of the crafting slots.

  • Fixed multiple nukes causing multiple material destructions to occur.

  • Decreased rarity of nuke: Rare -> Uncommon

  • Decreased price of nuke: 10 -> 8

  • Fixed mouse 4/5 not being bindable.

  • Multiple apparitions will now correctly attempt to activate.

  • Apparition no longer can be saved by another apparition.

  • Added secondary simplified "persistent" keyword and applied it to rose of vitality and entanglement.

  • Decreased cramped's initial inventory penalty from 50% less to 35%.

  • Cramped will now disable an extra inventory slot after every sell load.

  • Decreased weight of one for none: 2 -> 1

  • Decreased weight of mrs cow: 2 -> 1

  • Decreased weight of cold pizza: 2 -> 1

  • Swapped rarities of Shimmer and Persuasion (shimmer is now common, and persuasion is now uncommon) to better serve the interests of players.

  • Energy salvage is no longer chance based, and now guarantees essence when disposing imbued materials. The enhanced variant now gives 2 essence instead.

  • Added "game_craftpotential" to the "printvalues" command.

  • Fixed bounty picking Custard Tarts even before stage 2/3 when vanilla would become obtainable.

  • The Magician, Recycler, and Arsonist now retro-scale.

  • Decreased strength of recycler to line up with its retro-scaling ability: 4 / 7 -> 4 / 6

  • Decreased strength of arsonist to line up with its retro-scaling ability: 4 / 7 -> 4 / 6

  • Decreased strength of the magician to line up with its retro-scaling ability: 0.6 / 1 -> 0.5 / 0.75

  • Inventory particle animations are now based on the static goal position of the slot rather than the current, they also enact sooner.

  • Added "latent other" keyword so that cauldron and other things can mention latent artefacts without themselves being one.

  • Added "dispose value" stats for round record, run record, and global totals.

  • The reduced price of rerolls now lasts twice as long, taking until the end of stage 2 to reach normal price.

  • Reduced how much paper is produced per wood: 3 -> 2

  • Increased how many screws are produced per steel: 2 -> 3

  • Removed from brown bag: 2x iron, 1x sap, 1x wood, 2x rock, 1x paper, 2x flame, 1x cloth, 1x fibre, 1x cardboard, 1x stick.

  • It is now only possible to roll a single latent artefact per 3 shop slots (ceiled).

  • Added "seedinfo" to the "printvalues" command.

  • Fixed the arbitrary seed value from being not truly inclusive of all seeds.

  • Made it so that if the farm isn't acquired yet, it will be guaranteed on a round between stage 2 - round 1, and stage 3 - round 2 inclusive.

  • Made it so that if the hills isn't acquired yet, it will be guaranteed on a round between stage 3 - round 3, and stage 4 - round 2 inclusive.

  • Dividends now requires stage 2 to be at to roll in the shop.

  • Decreased essence price of dividends: 14 -> 12

  • Fixed bug where cacao/vanilla would appear multiple times when it shouldn't if spells or certain upgrades were purchased during specific shops.

  • Fixed rebinding overlay being below the social buttons.

  • You can now use gamepad select or circle/B to cancel rebinding (which can't be done with gamepads anyway).

Source

Steam News / 2 August 2026

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