Full notes
Full Encrafted update
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What changed
- Gameplay
- Maps
- Compatibility
- Store
- Fixes
Encrafted changes
This update brings an extra two general artefacts, a small tweak to our beloved fairy bread (bigger 100s and 1000s!), some other small tweaks, and some additional Steam integration so you can see how your friends are going!
Encrafted's Demo is in the upcoming Steam Next Fest! I can't wait to see how people engage with my little (big) game! Remember any feedback or ideas you have, you can stop by the Encrafted Discord!
Ladybird / Steelblue Ladybird: Applies a 1.5x multiplier when crafting if crafting something with at least three unique categories. (eg. Processed + Metal + Elemental)
Inheritance / Endowment: Grants extra Essence after every stage is completed. Amount granted is equal to 2 Essence per enhanced artefact possessed.
> Beta 0.72.0:
Added artefact "Ladybird".
Added artefact "Inheritance".
Increased strength of Waffles: 5-15 / 10-30 -> 10-30 / 15-45
Increased the scale of the 100s and 1000s on the fairy bread to look better at the smaller scales it's seen at.
Snowflake now requires all materials in the sell load to have never been sold before (this run) to work.
Added command "materialcats".
Added "game_soldcounts" to the "printvalues" command.
Fixed being able to get artefacts that are locked behind stage requirements from discovery/traveller.
Added Steam rich presence support showing which round/stage you are playing on which bag and difficulty.
Removed some excess materials from the brown, metallic, and explorer bags to bring them slightly more into line with the smaller picnic bag.
The logo on the main menu now very subtly breathes up and down.
The tutorial now works on the brown bag, with the appropriate adjustments made to make it work.
Added ability to view your friends' stats by clicking the crown icons in the stats view menus.
When holding materials, the crafting slots now have a 30% larger boundary zone to make it easier to drag to them.
Eco-friendly now rounds UP the final dispose value, making it not ever start you with ZERO disposes.
It is no longer possible to have attributed materials or conditioned artefacts show up during the tutorial's shop.
There is now a setting (defaults to ON) that causes the connected gamepad's description to be used to approximate and automatically swap controller prompts.
Fixed the guide and bag view being able to remain open when a run is ended via winning/losing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
