Full notes
Full EmuDevz update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Fixes
- Events
Here's a quick update with this month's changes.
UX:
Updated FAQ
Added a warning if some emojis aren't supported
Nametable inspection now works while the debugger is paused
Improved docs and explanations:
Explained how to edit files in 5a.16
Improved tests:
Added a test ensuring [c]onFrame(...)[/c] is called at the right time
Added an extra Noise Channel test
Added a test ensuring [c]CPU::step()[/c] doesn't crash if [c]logger === undefined[/c]
Fixes:
Prevented closing video or audio test subpanel while they are running
Fixed Ctrl+C not working in CodeMirror while ImGui is running
The game now waits for BrowserFs's AsyncMirror to sync before navigating (fixes potential snapshot corruption)
Fixed example code in level 5b.10
Fixed a bug in the "Golden log" level: it wasn't catching the [c]golden-log-end[/c] event while the [c]cpu-bug-unexpected[/c] dialogue was being shown
Source
Changelog.gg summarizes and formats this update. How we read updates.
