HomeGamesUpdatesPricingMethodology
Steam News31 January 20264mo ago

Patch notes #1: Fixes + QoL

Hi! Some of you asked me if I could share what's changed lately, so here I am. This game is open-source and both the Web and Steam versions are deployed automatically via GitHub Actions, so it's basically a rolling rele

Full notes

Full EmuDevz update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes11 additions11 changes0 removals
  • Gameplay
  • Compatibility
  • Fixes
  • UI and audio
changedHi! Some of you asked me if I could share what's changed lately, so here I am.
addedThis game is open-source and both the Web and Steam versions are deployed automatically via GitHub Actions, so it's basically a rolling release. Usually when someone pings me on Discord pointing out an error, I fix it right away and push a new update. At any time, you can see the change history here:
addedAdded a warning when opening snapshot files with the [c]open[/c] command
addedAdded an advanced option to allow resizing panels when using a 3-panel layout
addedAdded advanced options to customize CodeMirror
addedAdded a spinner when exporting a save file

Hi! Some of you asked me if I could share what's changed lately, so here I am.

This game is open-source and both the Web and Steam versions are deployed automatically via GitHub Actions, so it's basically a rolling release. Usually when someone pings me on Discord pointing out an error, I fix it right away and push a new update. At any time, you can see the change history here:

https://github.com/afska/emudevz/commits/master

Features:

  • Added a warning when opening snapshot files with the [c]open[/c] command

  • Added an advanced option to allow resizing panels when using a 3-panel layout

  • Added advanced options to customize CodeMirror

  • Added a spinner when exporting a save file

  • Closing and switching tabs now behave more naturally

  • Added configurable key combos

  • Allowed text selection in Markdown view

  • Added a "Switch Tab" combo: Ctrl+Tab and Ctrl+Shift+Tab

  • Added a "Close Tab" combo: Ctrl+W

  • Added fullscreen combos: F11 (Linux) and Ctrl+Cmd+F (macOS)

  • Added zoom controls: Ctrl+, Ctrl-, and Ctrl+0

  • Let’s Play-unlocked games are now highlighted in the NavBar

Improved explanations:

  • Simplified page-cross penalty explanation

  • Fixed triangle silencing instructions and mapper file links

  • Improved ADC and SBC tests

  • Made the 5b.23 exercise clearer

  • Improved page boundary bug explanations

  • Improved flags explanations

  • Improved golden log explanations

Improved tests:

  • Updated [c]Cartridge[/c] tests so they catch more OOB errors

  • Added additional [c]FlagsRegister[/c] tests

  • Adjusted the [c]BackgroundRenderer[/c] test so it doesn’t use scanline -1

  • Improved [c]updateZero[/c] and [c]updateNegative[/c] tests

  • [c]Cartridge[/c] tests now use a 16-byte header

  • Level 2.6 now compares assembled code case-insensitively

Emulator fixes:

  • Fixed a wraparound bug in palette indices

Fixes:

  • Fixed a bug in the audio tester where it didn’t check [c]NaN[/c] values correctly

  • Stopped spamming "Resizing is not supported while typing" when the prompt is empty

  • Fixed the debugger breaking when using [c].org $4020[/c]

  • Fixed the diff viewer being off-center

  • Fixed a formatting error in the [c]find[/c] command

  • Fixed file search not responding to Enter if Down/Up was pressed while displaying the file tree

  • Fixed disabled-state issues with the Run button

  • Enter now works when the game says "Press any key to continue"

  • The "Window too small!" error now hints how to zoom out

  • Fixed the game creating ghost Alt+Tab entries on Windows 11

Source

Steam News / 31 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.