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Steam News1 March 20264mo ago

Patch notes #2: More polish

Here's a quick update with this month's changes. UX: Also trigger the Dumper achievement when using drag and drop Forced full reload after running the emulator (fixes some performance issues) Disabled mouse back/forward

Full notes

Full EmuDevz update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes12 additions5 changes3 removals
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
changedForced full reload after running the emulator (fixes some performance issues)
removedDisabled mouse back/forward buttons on desktop
removedAllowed removing the leading zeros in binary mode when using the Calculator
addedNew advanced options:
addedAdded an advanced option to play audio tests
addedAdded an advanced option for an "instant" chat speed

Here's a quick update with this month's changes.

UX:

  • Also trigger the Dumper achievement when using drag and drop

  • Forced full reload after running the emulator (fixes some performance issues)

  • Disabled mouse back/forward buttons on desktop

  • Music files now resume from the saved second on the desktop version

  • Allowed removing the leading zeros in binary mode when using the Calculator

New advanced options:

  • Added an advanced option to play audio tests

  • Added an advanced option for an "instant" chat speed

  • Added an advanced option to prevent full page reloads (old behavior)

Improved docs and explanations:

  • Made 5b.9 help more explicit

  • Clarified where to step the APU frame sequencer

  • Added debugging tips to the [c]help[/c] command

  • CPU instruction docsadded an asterisk to all conditional jumps so the bottom warning is easier to find
  • Added screen size clarification

  • Added sprite priorities clarification

  • Added a clarification about [c]Sprite::tileIdFor(...)[/c] in 5b.16

  • Added documentation for advanced settings to the repo's [c]docs/[/c] directory

  • Updated the FAQ

  • Removed a redundant check in sprite evaluation

Improved tests:

  • Added an extra APU test that checks when the frame sequencer is stepped

  • Added an extra VBlank test

  • Tested more SBC edge cases

  • Made IRQ tests less white-box

  • Updated tests to use [c]equalBin[/c] / [c]equalHex[/c] when values are [c]0b...[/c] or [c]0x...[/c], so expected values display properly

Fixes:

  • Fixed the wrong URL when going home

  • Fixed focus issues on levels that open the emulator

  • Fixed 'Name too long' when listing [c]/code[/c] on some snapshots

  • Fixed Ctrl+Z replacing the wrong file content after reordering tabs

  • Fixed weird characters showing up in test names

  • Fixed a bound-check bug in the fake memory used by the assembly lesson (it was incorrectly blocking address [c]$0000[/c])

  • Fixed [c]name_tables.png[/c] having the wrong address

  • Fixed indentation in 5c.4

  • Fixed caret not moving to the end of the terminal input before autocomplete

Source

Steam News / 1 March 2026

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