Empyrion - Galactic Survival
Steam News 25 March 20261mo ago

v1.16 Update

Hello Galactic Survivalists! Welcome to update 1.16! Version 1.16 not only aims to make the galaxy more lively again - by adding more POI, vessels and also enemies to solar systems and planets - but also adds the first…

Update log

Full Empyrion - Galactic Survival update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Galactic Survivalists!

Extracted changes

3 fixes15 additions2 changes0 removals
  • Gameplay
  • Store
  • Fixes
  • Maps
addedVersion 1.16 not only aims to make the galaxy more lively again - by adding more POI, vessels and also enemies to solar systems and planets - but also adds the first iteration of a new building block for the first time: Charged Combat Steel.
addedPlease start a new game with the ‘ Testing Grounds ’ scenario and use the ‘Read First’ item in your backpack for more details and send us your feedback right from within the game.
addedThe block background lore revolves around a crystal called 'Blue Enerdyn' and is related to the Progenitor and their sites. Currently it can be found on planets hosting the Jumpgates . The technical trait of the block is that not only it is an upgrade to Combat Steel, but also adds additional Shield-HP!
addedAll the detail changes that were added to the Testing Grounds (Default Random EXP scenario) and those on the default random (vanilla) scenario can of course be found in the Changelog below.
addedChangelog:Note: Some of these changes will only apply when starting a new save game. (Marked with " (*) ")
addedScenario: Default Random EXP (Testing Grounds) onlyNote: Please always start a new savegame when using the Default Random EXP (Testing Grounds) scenario!

Welcome to update 1.16!

Version 1.16 not only aims to make the galaxy more lively again - by adding more POI, vessels and also enemies to solar systems and planets - but also adds the first iteration of a new building block for the first time: Charged Combat Steel.

Please start a new game with the ‘ Testing Grounds ’ scenario and use the ‘Read First’ item in your backpack for more details and send us your feedback right from within the game.

The block background lore revolves around a crystal called 'Blue Enerdyn' and is related to the Progenitor and their sites. Currently it can be found on planets hosting the Jumpgates . The technical trait of the block is that not only it is an upgrade to Combat Steel, but also adds additional Shield-HP!

All the detail changes that were added to the Testing Grounds (Default Random EXP scenario) and those on the default random (vanilla) scenario can of course be found in the Changelog below.

Please note: we might have detected a possible issue with some savegames of earlier/older default random versions. Those might not start up anymore due to an error showing up. There is a workaround for these cases. The steps are described below in the “Howto” section.

Please let us know if this works and also - as usual - anything else you want to let us know directly in the Experimental Bug & Feedback forums: https://empyriononline.com/forums/faq-feedback.25/

Have fun testing! :)

Changelog:

Note: Some of these changes will only apply when starting a new save game. (Marked with " (*) ")

For existing savegames, some changes might happen with less chance, or depend on visiting yet undiscovered star systems.

Scenario: Default Random EXP (Testing Grounds) only

Note: Please always start a new savegame when using the Default Random EXP (Testing Grounds) scenario!

  • Added READ FIRST items to starter equipment (Info about Testing + Personal Communication Console)

  • Enriched Progenitor-themed starter planet pois with new crystal materials

  • Recolored Progenitor POI on starter planets to new color scheme

  • Added Energy Amplification Matrix as additional loot to Tales-of-Tash boxes on starter planets.

  • Merged PDA and Dialogues from vanilla to scenario to fix broken/missing Dialogues (now all regular story missions are available and playable in the Default Random Experimental scenario again!)

  • Added Charged Combat Steel (CCS blocks & crafting) (adding +50HP to Shield; no other changes; balancing on weapons not completed)

  • Added Progenitor crystal containers (containing required basic material for crafting CCS)

  • Added new NTY (Melee, Laser, Rocket) and Progenitor crystal floaters / drones to the jumpgate planets

Important: To learn about WHAT to actually test, please read the READ FIRST item that is now given in your backpack on gamestart! All information is summed up in the dialogues. Please follow the mentioned testing suggestions. Thx in advance!

Scenario: Default Random & Default Random EXP

Note: (*) = requires a new savegame start, although changes on randomized playfields might still show up on unvisited solar systems! Galaxy layout is never updated in existing savegames, though.

  • Added new start option “Testing Grounds” to main menu (will start Default Random EXP scenario directly)

  • Updated Main Localization (EN only)

  • Fixed misconfigured playfields that could lead to starting errors. (noteif your savegame already has such an error, this will not be fixed by this update! Please check the howto added above or in the forums!)
  • Fixed Missing Dead models for FARR trader

  • Fixed DarkFaction was shown on map on non-DF inserted savegames (note: this does not fix the

Source

Steam News / 25 March 2026

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