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Steam News13 July 202511mo ago

Empires 2.38.2 Released!

We're happy to announce version 2.38.2 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord!

Full notes

Full Empires Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition1 change0 removals
  • Events
  • UI and audio
  • Fixes
  • Gameplay
  • Maps
changedWe're happy to announce version 2.38.2 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played.
fixedBugfixesFixed a number of bugs introduced in 2.38.1: Fixed some issues with visibility of entities when using the commander interface. Most notably, buildings that were not fully built and vehicles were not visible when they should have been. Fixed a bug that prevented team participation score being processed correctly. The following were not working correctly: Commander score bonus. Squad participation bonus. Squad leader bonus. Fixed an issue causing vehicle carcasses to be displayed on the mini-map. Fixed an issue where Brenodi reinforcements weren’t being set correctly by map inputs on emp_info_params. (It was using the NF setting for both teams.) Fixed a bug in GetBuildingCount() function in code, it was only able to return a count of team radars, regardless of input parameters.
fixedBugfixesFixed an issue where the radar & engineer radar were trying to spot dead vehicles.
fixedBugfixesFixed an issue where recycling the radar wasn’t pausing the radar functionality of the building. (Changed to match all other buildings.)
fixedBugfixesFixed some potential issues in the ray cast detection used when reviving players. These are used to attempt to put the player on the ground and avoid putting the player inside terrain. Added additional safety checks to ensure additional ray casts weren’t used if the initial cast failed.
addedBugfixesAdded a small delay to unstuck functionality if stuck inside building geometry, rather than attempting to get the player unstuck every frame if attempts failed.

We're happy to announce version 2.38.2 which is live on Steam right now. Changelog below and also on our Website Come join us on Discord! Don't forget to check our Discord events to see the date and time of when games are played.

Changelog:

Bugfixes

  • Fixed a number of bugs introduced in 2.38.1:

    • Fixed some issues with visibility of entities when using the commander interface. Most notably, buildings that were not fully built and vehicles were not visible when they should have been.

    • Fixed a bug that prevented team participation score being processed correctly. The following were not working correctly:

      • Commander score bonus.

      • Squad participation bonus.

      • Squad leader bonus.

    • Fixed an issue causing vehicle carcasses to be displayed on the mini-map.

    • Fixed an issue where Brenodi reinforcements weren’t being set correctly by map inputs on emp_info_params. (It was using the NF setting for both teams.)

    • Fixed a bug in GetBuildingCount() function in code, it was only able to return a count of team radars, regardless of input parameters.

  • Fixed an issue where the radar & engineer radar were trying to spot dead vehicles.

  • Fixed an issue where recycling the radar wasn’t pausing the radar functionality of the building. (Changed to match all other buildings.)

  • Fixed some potential issues in the ray cast detection used when reviving players. These are used to attempt to put the player on the ground and avoid putting the player inside terrain.

    • Added additional safety checks to ensure additional ray casts weren’t used if the initial cast failed.

  • Added a small delay to unstuck functionality if stuck inside building geometry, rather than attempting to get the player unstuck every frame if attempts failed.

Source

Steam News / 13 July 2025

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