In this update4
Full notes
Full Empires Mod update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Fixes
- Maps
- Balance
- Gameplay
Empires Mod changes
We're happy to announce version 2.34.7 which is live on Steam right now. Changelog below and also on our Website
Come join us on Discord! Don't forget to check Discord events to see the date and time of when Games are played. (It's not dead yet)
Did you know we are porting this mod to Unreal Engine 5? You can follow its development on our Website and/or Discord
Changelog:
Bug fixes
Fixed a bug causing the engineer tool to regain more ammo than expected when re-applying the player’s class.
Fixed an issue preventing map spawned ammo crates from re-supplying tanks in certain situations.
Fixed a problem with the squad artillery ability being activated in areas that shouldn’t be allowed. (Non sky-box.)
Script/Game Balance
Infantry Resists
RPG Resistances and resulting Damage to Infantry is now same as Mortar
Scout
Increased RPG Resist from 0 to 0.19
Reduces RPG Damage from 117 to 105
Rifleman
Increased RPG Resist from 0 to 0.1
Reduces RPG Damage from 130 to 117
Grenadier
Increased RPG Resist from 0.2 to 0.28
Reduces RPG Damage from 104 to 93
Engineer
Increased RPG Resist from 0 to 0.1
Reduces RPG Damage from 130 to 117
Vehicle Weapons
Plasma Cannon
Increased Projectile Speed from 3100 to 3300
Reduced Gravity from 0.35 to 0.30
Reduced Projectile Spread from 1 to 0.4
Railgun
Increased Cost from 120 to 140
Biological Cannon
Increased Damage from 70 to 80
Increased Recoil from 70 to 80
Increased Speed from 3000 to 3100
Reduced Gravity from 0.35 to 0.325
Increased Explosion Radius from 150 to 200
Increased Infantry Bio Damage from 4 to 6
Source
Changelog.gg summarizes and formats this update. How we read updates.
