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Steam News30 January 20215y ago

Empires 2.30.6 Released!

We're happy to announce version 2.30.6 which is live on Steam right now. Changelog below and also on our website: Come join us on Discord! Did you know we are porting this mod to Unreal Engine?

In this update10

Full notes

Full Empires Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions23 changes2 removals
  • Fixes
  • Gameplay
  • Balance
fixedBug fixesFixed an issue causing degreesSlow/degreesFast vehicle handling variables to be overridden by hard-coded values. (There shouldn’t be any issues caused by fixing this as script values have been adjusted to match)
fixedBug fixesRPG now uses a different 3rd person reload animation as there was no RPG animation available. (Uses HL2’s AR2 reload as it is the closest visual fit)
fixedBug fixesFixed an issue with accuracy upgrade not using the script value when adjusting weapon base spread. (It was hard-coded to 25%, this will now use “AccuracyUpgradeModifier” script variable) For most weapons this will be a small nerf to accuracy but as always any issues identified will be addressed in future updates.
changedDamage Types and ResistancesChanged GeneralChemistry to GrenadeExplosive (Grenade Launcher and Upgraded Grenade Launcher)
changedDamage Types and ResistancesChanged GeneralPhysics to ShellPlasma and BulletPlasma (Plasma CN and Plasma MG) ShellPlasma inherited the GeneralPhysics values PlasmaBullet Absorbant has 10% resistance Buildings have 100% resistance Turrets have 70% resistance Walls have 100% resistance Infantry has 0 resistance
changedDamage Types and ResistancesChanged BioArt to ShellBiological (Biological CN)
Building resistance against Depleted Uranium87.5%100%Building resistance against Depleted Uranium increased, buffWall resistance against Plasma Cannons94%88%Wall resistance against Plasma Cannons decreased, nerfsize of the Grenade Launcher slot32size of the Grenade Launcher slot decreased, nerfMedium Reduced the number of Missile Launcher that can be equipped21Medium Reduced the number of Missile Launcher that can be equipped decreased, nerf

Empires Mod changes

fixedFixed an issue causing degreesSlow/degreesFast vehicle handling variables to be overridden by hard-coded values. (There shouldn’t be any issues caused by fixing this as script values have been adjusted to match)
fixedRPG now uses a different 3rd person reload animation as there was no RPG animation available. (Uses HL2’s AR2 reload as it is the closest visual fit)
fixedFixed an issue with accuracy upgrade not using the script value when adjusting weapon base spread. (It was hard-coded to 25%, this will now use “AccuracyUpgradeModifier” script variable) For most weapons this will be a small nerf to accuracy but as always any issues identified will be addressed in future updates.
changedChanged GeneralChemistry to GrenadeExplosive (Grenade Launcher and Upgraded Grenade Launcher)
changedChanged GeneralPhysics to ShellPlasma and BulletPlasma (Plasma CN and Plasma MG) ShellPlasma inherited the GeneralPhysics values PlasmaBullet Absorbant has 10% resistance Buildings have 100% resistance Turrets have 70% resistance Walls have 100% resistance Infantry has 0 resistance

We're happy to announce version 2.30.6 which is live on Steam right now. Changelog below and also on our website:

Come join us on Discord!

Did you know we are porting this mod to Unreal Engine? You can follow its development on our website, empiresmod.com

Changelog:

Bug fixes

  • Fixed an issue causing degreesSlow/degreesFast vehicle handling variables to be overridden by hard-coded values. (There shouldn’t be any issues caused by fixing this as script values have been adjusted to match)

  • RPG now uses a different 3rd person reload animation as there was no RPG animation available. (Uses HL2’s AR2 reload as it is the closest visual fit)

  • Fixed an issue with accuracy upgrade not using the script value when adjusting weapon base spread. (It was hard-coded to 25%, this will now use “AccuracyUpgradeModifier” script variable)

    • For most weapons this will be a small nerf to accuracy but as always any issues identified will be addressed in future updates.

Script/Game Balance

Damage Types and Resistances

  • Changed GeneralChemistry to GrenadeExplosive (Grenade Launcher and Upgraded Grenade Launcher)

  • Changed GeneralPhysics to ShellPlasma and BulletPlasma (Plasma CN and Plasma MG)

    • ShellPlasma inherited the GeneralPhysics values

    • PlasmaBullet

      • Absorbant has 10% resistance

      • Buildings have 100% resistance

      • Turrets have 70% resistance

      • Walls have 100% resistance

      • Infantry has 0 resistance

  • Changed BioArt to ShellBiological (Biological CN)

  • Changed Kinetic to ShellKinetic

  • Changed Explosive to ShellExplosive

  • Changed APBullet to BulletAP

  • Changed BulletExplosive to BulletExplosive

  • Changed KineticArt and ExplosiveArt to Artillery

  • Increased Building resistance against Depleted Uranium from 87.5% to 100%.

  • Decreased Wall resistance against Plasma Cannons from 94% to 88%.

    • It doubles the damage that plasma cannons do to walls making it a new perk of plasma cannons.

Research

  • Added separate researches for Artillery Cannons

  • Removed Turrets research from Electrical Engineering

  • Added a new tree called Strutucal Engineering

    • Upgraded Machine Gun Turrets Lvl 2

      • Upgraded Machine Gun Turrets Lvl 3

    • Upgraded Missile Launcher Turrets Lvl 2

      • Upgraded Missile Launcher Turrets Lvl 3

Classes

  • Rifleman and Scout now have access to Seismic Grenades

Infantry Weapons

  • Northern Faction .50cal Rifle

    • Increased recoil across the board

Vehicle Chassis

  • APC

    • Increased cost by 50

    • Reduced the number of Grenade Launcher that can be equipped from 2 to 1.

    • Reduced the size of the Grenade Launcher slot from 3 to 2.

  • LT/AFV

    • Increased cost by 30

  • Medium

    • Reduced the number of Missile Launcher that can be equipped from 2 to 1.

  • Heavy

    • Brenodi Empire

      • Increased the size of the Machine Gun slot from 2 to 3.

      • Reduced the number of Missile Launcher that can be equipped from 3 to 1.

      • Reduced the number of Machine Gun that can be equipped from 2 to 1.

    • Northern Faction

      • Increased the size of the Machine Gun slot from 2 to 3.

      • Reduced the number of Missile Launcher that can be equipped from 6 to 2.

      • Reduced the number of Machine Gun that can be equipped from 2 to 1.

Vehicle Armor

  • Removed Capacitive

  • Reactive

    • Increased Health from 120 to 130.

Vehicle Engines

  • APC

    • Increased Weight of Fission Engine from 5 to 10.

  • LT/AFV

    • Increased Weight of Fission Engine from 10 to 20.

  • Medium

    • Increased Weight of Fission Engine from 10 to 20.

  • Heavy

    • Increased Weight of Fission Engine from 10 to 20.

  • Artillery

    • Reduced Weight of 3 Phase Engine from 40 to 30.

    • Increased Weight of Fission Engine from 10 to 20.

Vehicle Weapons

  • Plasma MG

    • Decreased Cycle Time from 0.35 to 0.3.

    • Decreased Heat from 0.18 to 0.15.

  • Grenade Launcher

    • Decreased Cycle Time from 2 to 1.4.

    • Increased Heat from 8 to 10.

    • Increased Cost from 30 to 50.

    • Increased Weight from 30 to 40.

  • Upgraded Grenade Launcher

    • Increased Weight from 40 to 50.

    • Increased Heat from 12 to 14.

Source

Steam News / 30 January 2021

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