In this update1
Full notes
Full Empires Mod update
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What changed
- Performance
- UI and audio
- Gameplay
- Balance
- Fixes
Empires Mod changes
We're happy to announce version 2.28.3 which is live on Steam right now. Changes include:
Bug fixes
Fixed a server bug relating to angle modifier that caused a crash on servers.
Fixed a typo on the new commander health text, added a space between the display and player name.
Fixed an issue with NF repair station's collision mesh being offset slightly as of last patch.
Script/Game Balance
Squad artillery changes:
Moved spawn position from slightly below skybox to 4000 units above target, so it's a lot more consistent to use.
Damage per shell 100->150
Damage type : KineticArt -> SquadArt (This change means only walls and non-CV vehicles will actually take 50% more damage.)
Explosion force : 2000->20000
Map changes
Glycencity
Tweaked first BE spawns so players face the vehicle factory
Added two level 2 ML turrets defending each vehicle factory
Non-essential capture point resource gain reduced from 1.0 to 0.8 per second
Fixed displacement seam in C2
Minor displacement adjustments around middle NF spawn
Fixed power line connections around NF 2nd flag
Restored missing overlays from a structure in B5
Fixed lighting origins on building flag icons
AI-related optimisation
Source
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