HomeGamesUpdatesPricingMethodology
Steam News15 February 20206y ago

Empires 2.28.4 Released!

We're happy to announce version 2.28.3 which is live on Steam right now. Changes include: Bug fixes Fixed a server bug relating to angle modifier that caused a crash on servers.

In this update1

Full notes

Full Empires Mod update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition4 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
fixedBug fixesFixed a server bug relating to angle modifier that caused a crash on servers.
fixedBug fixesFixed a typo on the new commander health text, added a space between the display and player name.
fixedBug fixesFixed an issue with NF repair station's collision mesh being offset slightly as of last patch.
changedScript/Game BalanceSquad artillery changes: Moved spawn position from slightly below skybox to 4000 units above target, so it's a lot more consistent to use. Damage per shell 100->150 Damage type : KineticArt -> SquadArt (This change means only walls and non-CV vehicles will actually take 50% more damage.) Explosion force : 2000->20000
changedGlycencityTweaked first BE spawns so players face the vehicle factory
addedGlycencityAdded two level 2 ML turrets defending each vehicle factory
Damage per shell100150Damage per shell increased, buff) Explosion force :200020000) Explosion force : increased, buffNon-essential capture point resource gain1.00.8Non-essential capture point resource gain decreased, nerf

Empires Mod changes

fixedFixed a server bug relating to angle modifier that caused a crash on servers.
fixedFixed a typo on the new commander health text, added a space between the display and player name.
fixedFixed an issue with NF repair station's collision mesh being offset slightly as of last patch.
changedSquad artillery changes: Moved spawn position from slightly below skybox to 4000 units above target, so it's a lot more consistent to use. Damage per shell 100->150 Damage type : KineticArt -> SquadArt (This change means only walls and non-CV vehicles will actually take 50% more damage.) Explosion force : 2000->20000
changedTweaked first BE spawns so players face the vehicle factory

We're happy to announce version 2.28.3 which is live on Steam right now. Changes include:

Bug fixes

  • Fixed a server bug relating to angle modifier that caused a crash on servers.

  • Fixed a typo on the new commander health text, added a space between the display and player name.

  • Fixed an issue with NF repair station's collision mesh being offset slightly as of last patch.

Script/Game Balance

  • Squad artillery changes:

    • Moved spawn position from slightly below skybox to 4000 units above target, so it's a lot more consistent to use.

    • Damage per shell 100->150

    • Damage type : KineticArt -> SquadArt (This change means only walls and non-CV vehicles will actually take 50% more damage.)

    • Explosion force : 2000->20000

Map changes

Glycencity

  • Tweaked first BE spawns so players face the vehicle factory

  • Added two level 2 ML turrets defending each vehicle factory

  • Non-essential capture point resource gain reduced from 1.0 to 0.8 per second

  • Fixed displacement seam in C2

  • Minor displacement adjustments around middle NF spawn

  • Fixed power line connections around NF 2nd flag

  • Restored missing overlays from a structure in B5

  • Fixed lighting origins on building flag icons

  • AI-related optimisation

Source

Steam News / 15 February 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.