Full notes
Full Empires Mod update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
- Performance
- UI and audio
- Server
- Balance
Empires Mod changes
We're happy to announce version 2.28.3 which is live on Steam right now. Changes include:
Features
Added a new map-specific loading screen. When loading an official map there will be an image of the map displayed.
Bug fixes
Fixed a bug where vehicles were not being destroyed properly when killed.
Fixed a crash relating to the voice status HUD element.
Fixed a bug where bullet tracer effects wouldn't happen if they didn't hit anything.
Fixed a bug which would cause missiles to explode when colliding with each other.
Fixed a few typo's in the squad point changes introduced in 2.28.1
Fixed a bug where if you were using two grenades on an apc, it would only fire one.
Fixed machine gun muzzle flashes facing the wrong direction on NF heavy tank.
Fixed a visual bug where there was a client/server mismatch when firing within the first 3 seconds of vehicle creation.
Fixed vehicles being able to fire weapons whilst under water.
Fixed vehicle machine guns ignoring armor angle modifiers. (Deflective armor)
Fixed an issue with the NF repairpad. The root bone wasn't centered meaning the building placement could clip into other things when rotated.
Script/Game Balance
Tweaked some building placement values to allow for easier building placement as commander.
Other changes
Changed the bullet tracer particle effect. It previously travelled slow enough for players to assume they had to lead their shots for them to hit.
Source
Changelog.gg summarizes and formats this update. How we read updates.
