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Steam News14 February 20251y ago

Patch Notes for Version 1.51

Dear Empires and Tribes community, We are pleased to present a new major update for Empires and Tribes today. In addition to the happy announcements of the new features, we also have some sad news to share with you.

Full notes

Full Empires and Tribes update

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What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
addedWe are pleased to present a new major update for Empires and Tribes today. In addition to the happy announcements of the new features, we also have some sad news to share with you.
addedBut first about the update: This update adds many farms and resources to the goods cycle. With the new dye works building, the production of clothing will be expanded to include the intermediate resource of fabrics. Fabrics are produced from wool in this building and can then be processed into clothing in the weaving mill. The tavern now requires beer in order to maintain its operations. Beer, in turn, is produced from wheat and hops in the new brewery building; the hops can be grown in the new hop farm. All farms can be expanded as usual. We hope you enjoy brewing and dyeing beer.
changedUnfortunately, we also have to announce that this update marks the end of our development of new features for Empires and Tribes. We will continue to work on bug fixes and have some new features in the sound area that we want to integrate in the future. However, the basic mechanics and the look of Empires and Tribes will remain in their current state. This is a really difficult decision for us! As a small community of medieval enthusiasts, we started developing Empires and Tribes over nine years ago and have pursued it with passion. The discussions with you about the sale of indulgences, medieval estates, noble privileges, battle mechanics and the thousand little things of game development have given us joy, headaches and amazement and have enriched us at every stage of development! Unfortunately, the game development market is also a tough and competitive place. The technical developments are breathtaking, the number of new releases is high and the space for a retro-oriented game like Empires and Tribes is getting smaller and smaller. And so we had to realize last year that, despite all our passion, long-term development is unfortunately not sustainable. Regardless, we are incredibly proud of what we have achieved with Empires and Tribes and are grateful for your continued support and great feedback from the community. Even though there will be no more major new content, the game will remain playable and we will continue to maintain it.
addedDyeworks Lv1 and Lv2 added: Production facility for making fabrics from wool - Hop farm Lv1 and Lv2 added: Production plant for the manufacture of hops - Brewery Lv1 and Lv2 added: Production facility for making beer from hops and grain - New resources added: Fabrics, hops and beer - Revised goods cycle - Production menu revised - Added animations and models for the new professions dyer, hop farmer and brewer - New crafting recipes added - Residents' needs system revised and adapted to the new resource beer

Dear Empires and Tribes community,

We are pleased to present a new major update for Empires and Tribes today. In addition to the happy announcements of the new features, we also have some sad news to share with you.

But first about the update: This update adds many farms and resources to the goods cycle. With the new dye works building, the production of clothing will be expanded to include the intermediate resource of fabrics. Fabrics are produced from wool in this building and can then be processed into clothing in the weaving mill. The tavern now requires beer in order to maintain its operations. Beer, in turn, is produced from wheat and hops in the new brewery building; the hops can be grown in the new hop farm. All farms can be expanded as usual. We hope you enjoy brewing and dyeing beer.

Unfortunately, we also have to announce that this update marks the end of our development of new features for Empires and Tribes. We will continue to work on bug fixes and have some new features in the sound area that we want to integrate in the future. However, the basic mechanics and the look of Empires and Tribes will remain in their current state. This is a really difficult decision for us! As a small community of medieval enthusiasts, we started developing Empires and Tribes over nine years ago and have pursued it with passion. The discussions with you about the sale of indulgences, medieval estates, noble privileges, battle mechanics and the thousand little things of game development have given us joy, headaches and amazement and have enriched us at every stage of development! Unfortunately, the game development market is also a tough and competitive place. The technical developments are breathtaking, the number of new releases is high and the space for a retro-oriented game like Empires and Tribes is getting smaller and smaller. And so we had to realize last year that, despite all our passion, long-term development is unfortunately not sustainable. Regardless, we are incredibly proud of what we have achieved with Empires and Tribes and are grateful for your continued support and great feedback from the community. Even though there will be no more major new content, the game will remain playable and we will continue to maintain it.

Thank you for being - and continuing to be - part of this journey!

Your Empires and Tribes Team

  • Dyeworks Lv1 and Lv2 addedProduction facility for making fabrics from wool - Hop farm Lv1 and Lv2 added: Production plant for the manufacture of hops - Brewery Lv1 and Lv2 added: Production facility for making beer from hops and grain - New resources added: Fabrics, hops and beer - Revised goods cycle - Production menu revised - Added animations and models for the new professions dyer, hop farmer and brewer - New crafting recipes added - Residents' needs system revised and adapted to the new resource beer

Source

Steam News / 14 February 2025

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