HomeGamesUpdatesPricingMethodology
Steam News12 April 20242y ago

Hotfix 3 for Version 1.50

This hotfix fixes some bugs that have slipped into the current version. Your Empires and Tribes team Fixed a bug that could lead to a crash when courting partners were assigned to work in the hunting lodge - Fixed a bug

Full notes

Full Empires and Tribes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes0 removals
  • Gameplay
  • Performance
fixedThis hotfix fixes some bugs that have slipped into the current version.
fixedFixed a bug that could lead to a crash when courting partners were assigned to work in the hunting lodge - Fixed a bug that could cause the UI to crash when the dynasty menu was opened - Fixed a bug that caused the storage to no longer be accessible via the town hall menu when the town hall was expanded - Fixed a bug that caused the player's torches to not cause damage to enemy buildings - Fixed a bug that caused the witch-hunting priest's event to be triggered again after loading, even if the event had already been discussed beforehand - Fixed a bug that could lead to a crash after loading if an enemy keep burned down shortly beforehand - Fixed a bug that could lead to a crash after loading if a market cart did not find its way to a farm - Fixed a bug that could lead to a crash after loading under Windows systems due to a capacity utilization of the static batching system - Improved fine-tuning when demolishing walls: Wall pieces can now also be demolished near towers and gates without demolishing them as well - Added backup for systems with less than 16GB Ram: The grass on the large maps is now only partially displayed if the system has little RAM available - Added backup in the static batching if the system has little RAM available

Empires and Tribes changes

fixedThis hotfix fixes some bugs that have slipped into the current version.
fixedFixed a bug that could lead to a crash when courting partners were assigned to work in the hunting lodge - Fixed a bug that could cause the UI to crash when the dynasty menu was opened - Fixed a bug that caused the storage to no longer be accessible via the town hall menu when the town hall was expanded - Fixed a bug that caused the player's torches to not cause damage to enemy buildings - Fixed a bug that caused the witch-hunting priest's event to be triggered again after loading, even if the event had already been discussed beforehand - Fixed a bug that could lead to a crash after loading if an enemy keep burned down shortly beforehand - Fixed a bug that could lead to a crash after loading if a market cart did not find its way to a farm - Fixed a bug that could lead to a crash after loading under Windows systems due to a capacity utilization of the static batching system - Improved fine-tuning when demolishing walls: Wall pieces can now also be demolished near towers and gates without demolishing them as well - Added backup for systems with less than 16GB Ram: The grass on the large maps is now only partially displayed if the system has little RAM available - Added backup in the static batching if the system has little RAM available

This hotfix fixes some bugs that have slipped into the current version.

Your Empires and Tribes team

  • Fixed a bug that could lead to a crash when courting partners were assigned to work in the hunting lodge - Fixed a bug that could cause the UI to crash when the dynasty menu was opened - Fixed a bug that caused the storage to no longer be accessible via the town hall menu when the town hall was expanded - Fixed a bug that caused the player's torches to not cause damage to enemy buildings - Fixed a bug that caused the witch-hunting priest's event to be triggered again after loading, even if the event had already been discussed beforehand - Fixed a bug that could lead to a crash after loading if an enemy keep burned down shortly beforehand - Fixed a bug that could lead to a crash after loading if a market cart did not find its way to a farm - Fixed a bug that could lead to a crash after loading under Windows systems due to a capacity utilization of the static batching system - Improved fine-tuning when demolishing walls: Wall pieces can now also be demolished near towers and gates without demolishing them as well - Added backup for systems with less than 16GB Ram: The grass on the large maps is now only partially displayed if the system has little RAM available - Added backup in the static batching if the system has little RAM available

Source

Steam News / 12 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.