What changed
3 fixes1 addition0 changes0 removals
fixedSince a bug unfortunately crept into the current version when recruiting knights, we are hereby releasing a second hotfix for the current version that fixes the problem.
addedThe player's appearance, name and flag are now saved and transferred when starting a new game - Added a message that warns the player when the AI is about to declare war on the player due to low satisfaction
fixedFixed a bug that could lead to a crash when training knights - Fixed a bug that prevented charcoal burners from being correctly distributed via the inhabitants' menu - Fixed a bug in the assignment of market carts after loading - Fixed a bug that in rare cases could cause a building to be destroyed by fire even though it had been extinguished shortly beforehand - Fixed a bug that caused charcoal burners to be marked as unemployed in the residents' menu
fixedFixed a bug that could lead to a crash when saving savegames - Fixed a bug that could cause the AI not to load when loading saves in rare cases
Empires and Tribes changes
fixedSince a bug unfortunately crept into the current version when recruiting knights, we are hereby releasing a second hotfix for the current version that fixes the problem.
addedThe player's appearance, name and flag are now saved and transferred when starting a new game - Added a message that warns the player when the AI is about to declare war on the player due to low satisfaction
fixedFixed a bug that could lead to a crash when training knights - Fixed a bug that prevented charcoal burners from being correctly distributed via the inhabitants' menu - Fixed a bug in the assignment of market carts after loading - Fixed a bug that in rare cases could cause a building to be destroyed by fire even though it had been extinguished shortly beforehand - Fixed a bug that caused charcoal burners to be marked as unemployed in the residents' menu
fixedFixed a bug that could lead to a crash when saving savegames - Fixed a bug that could cause the AI not to load when loading saves in rare cases
Since a bug unfortunately crept into the current version when recruiting knights, we are hereby releasing a second hotfix for the current version that fixes the problem.
Your Empires and Tribes team
The player's appearance, name and flag are now saved and transferred when starting a new game - Added a message that warns the player when the AI is about to declare war on the player due to low satisfaction
Fixed a bug that could lead to a crash when training knights - Fixed a bug that prevented charcoal burners from being correctly distributed via the inhabitants' menu - Fixed a bug in the assignment of market carts after loading - Fixed a bug that in rare cases could cause a building to be destroyed by fire even though it had been extinguished shortly beforehand - Fixed a bug that caused charcoal burners to be marked as unemployed in the residents' menu
Edit: 24-03-29: