Full notes
Full Emperium update
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What changed
- Gameplay
- Balance
Emperium changes
Emperium 1.4 Hello! Welcome to the first devlog on Emperium 1.4. This is the second to last major update for Emperium, and while these last two updates will have major features they will overall be smaller than something like 1.3. Now lets begin talking about the content!!! Firstly the name of this patch is.... King's Fall
As made clear in the patch title, this update focuses on the Nightsworn King, and your final confrontation against him, however before you can fight him you must learn who he really is.
Major Content in 1.4 includes...
New 2 Boss Raid: Magnus Ren Ruins
New Dungeon: Arcane Vaults
Additional Steps to the Elemental Weapon
Expanded Hunting System
5 New Story Chapters
Accessories Update
What I'm most excited about is the raid, I've been planning it for a similar amount of time as the Citadel of Night. I don't think it's too much of a spoiler to say you will be fighting Archiel this patch, and I'm trying make the Archiel encounter really special.
here is a preview of the raid:
The final bit of information is that there is going to be a pretty major update to accessories in the game. Accessories are defined as anything that goes in the ring and necklace armor slots. Basically at the moment rings and necklaces are evergreen which is not something I would like. I want armor over time to become "junk" so that there is always a reason to run the most current content. To fix this accessories are going to focus mostly on "special" parameters like hp mp, and bp regen. Crit chance, crit damage
In conclusion, the patch is already coming along pretty smoothly. I have an internal release date I'm aiming for, and I think that newer techniques I discovered in the creation of the Citadel of Night will allow raid testing to go much faster. See you next month! We'll be talking more about the raid and gearing changes starting in 1.4
Source
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