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Steam News23 April 20224y ago

Emperium 1.3 "Into the Dark" Patch Notes

Emperium 1.3 is releasing on April 26th! Here are the Patch Notes, job changes will be released on Monday! Emperium 1.3 "Into the Dark" Update Content in this update includes....

In this update1

Full notes

Full Emperium update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes13 additions16 changes7 removals
  • Events
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Fixes
changedEmperium 1.3 is releasing on April 26th! Here are the Patch Notes, job changes will be released on Monday!Emperium 1 Year Anniversary Event
addedEmperium 1.3 is releasing on April 26th! Here are the Patch Notes, job changes will be released on Monday!New Story Chapters
changedEmperium 1.3 is releasing on April 26th! Here are the Patch Notes, job changes will be released on Monday!Job Balance
removedEmperium 1.3 is releasing on April 26th! Here are the Patch Notes, job changes will be released on Monday!Nexus Dungeons Due to the sun setting of the Nexus system game play elements tied or associated to the Nexus will be removed/changed.
removedEmperium 1.3 is releasing on April 26th! Here are the Patch Notes, job changes will be released on Monday!The Nexus Chapter of the Eternal Quest will be removed.
removedEmperium 1.3 is releasing on April 26th! Here are the Patch Notes, job changes will be released on Monday!Hard Mode Dungeons will no longer drop +1 Keys.

Emperium changes

changedEmperium 1 Year Anniversary Event
addedNew Story Chapters
changedJob Balance
removedNexus Dungeons Due to the sun setting of the Nexus system game play elements tied or associated to the Nexus will be removed/changed.
removedThe Nexus Chapter of the Eternal Quest will be removed.

Emperium 1.3 is releasing on April 26th! Here are the Patch Notes, job changes will be released on Monday!

Emperium 1.3 "Into the Dark" Update Content in this update includes....

  • Nexus Dungeon Sun setting Phase 1

  • Isle of Umbra Zone

  • Citadel of Night Raid

  • Ruined Sewers Dungeon

  • Hunting System

  • Gathering Updates

  • Item Crafting Update

  • Emperium 1 Year Anniversary Event

  • New Story Chapters

  • Job Balance

  • Misc Additions and Updates

  • Bug Fixes

Nexus Dungeons Due to the sun setting of the Nexus system game play elements tied or associated to the Nexus will be removed/changed.

  • The Nexus Chapter of the Eternal Quest will be removed.

  • Hard Mode Dungeons will no longer drop +1 Keys.

  • Weekly Chest in Agran City will be removed.

  • Physical Entrance in Daybreak Desert has been removed.

The Minted Coins vendor will be removed in 1.4, you will be able to convert Minted Coins to Vials of Unaspected Aetherial Dust. The system will be completely disabled in version 1.5.

Citadel of Night Raid A 9 boss raid instance with a Challenge mode available. The raid will drop Item Level 130 Armor and Weapons. It will also drop a new material used to make Aethercubes +2 for further gear enhancement.

Due to changes in accessories coming in 1.4 this raid will not drop accessories.

Ruined Sewers Dungeon This is a 3 boss dungeon, due to story reasons the dungeon does not drop gear. Instead of a dungeon set the zone has a vendor that you can purchase gear using a material that can be gathered from mining nodes in the zone, or obtained via boss drops in the dungeon. The gear associated with this dungeon is item level 115 with no augment or gem slots.

Hunting System The hunting system is an updated approach to world bosses in Emperium. Hunt Targets have specific spawning methods that are secret, an NPC will give hints to what they are but you will have no further help. A Hunt can only be killed once a week and it drops currencies. This is just the base of the system and will get expanded with more rewards and targets in 1.4

Gathering System Updates Looking into the future of Emperium gathering is going to be getting a few major updates, and to start laying that groundwork a cap needed to be placed on Gathering Skills. Both Mining and Botany base values will be capped at 200. Botany and Mining gems have been removed. Originally they were intended to be an easy to way to get gathering skill, but that was also when it was uncapped. Currently with the direction I want to take Gathering it needs to be capped and the gems inflate that skill value too much.

Other changes to gathering include;

  • New tier 6 nodes have been added in the new over world zone "Umbra Isle"

  • Changed how gathering skill bonuses grant additional materials At each threshold rather than giving +2 and +3 on top of the base amount they will give just a single additional material for each threshold you reach.

  • Changed how gathering skill is gained. Previously on all nodes tier 2 and higher when you reach a skill threshold you gain an additional +1 to gathering skill for each threshold you reach. This has been changed so you only get a single skill point no matter how many thresholds you reach.

Crafting System Update Crafting in Emperium has been a long overlooked part of the game, as consumables have always been important in MMOs I want them to be significant in Emperium as well. A full overhaul of the item crafting system has been done in order for existing consumables to be more accessible. What this will also do is make expansion of consumables with new tiers of food items and potions easier than before.

The system itself is straight forward, unlock it at the forger in Agran and a new "Synthesis" option will appear in the main menu.

Emperium 1 Year Anniversary The Emperium 1 Year Anniversary is here! To celebrate speak with the Town Crier npc in Agran City. Finishing this event will give lots of important materials so you should really do it!

Job changes Due to Jobs being tweaked up till the last second they specific job changes have been omitted from these notes.

Misc Adjustments and Changes +2 Aethercube have been added. +2 Aethercubes have been simplified. They each only give 1 type of stat (except for fending) In order to craft you will need to obtain materials from the Citadel of Night Raid.

  • Striking +2

  • Healing +2

  • Casting +2

  • Fending +2

  • Aiming +2

Aethercube +1's have had their recipe changed; 150 Unaspected vials

New Recipes have been added

  • Resistance potions of all elements have been added

  • Stat boosting potions have been added

  • New Food Items have been added

Food Items have been reworked; instead of increasing a main stat food items now temporarily boost Max HP in a single combat. Each tier of food item increases MaxHP by an increasing amount.

Misc Updates;

  • The appearance of a certain location in MSQ chapters has been adjusted.

  • During certain MSQ cutscenes portraits have been added to the dialogue.

  • While in combat a new UI element has been added to track the current Turn Number.

  • Updated the Inn to be more specific about what content will be reset when triggering a forced weekly reset.

  • Updated the Inn to now reset the Clock Tower Raid upon forcing a weekly reset.

  • Significantly increased the amount of health restored via Health Potions.

  • Skill tomes from the Clockwork Tower Raid have had their drop chances increased.

  • Several new back end features have been added, one of them will enforce a Damage and Healing cap

Bug Fixes

  • Fixed a bug where several chapters of the Main Story did not properly reset when you select the option to replay them.

  • Fixed a bug where Grand Draw did not work properly

  • Fixed bug where Fortune Teller still has % based MP costs

  • Fixed an issue in the tier 4 mining nodes where the the higher skill bonuses were proccing off of botany skill rather than mining skill.

  • Fixed an issue where the tool tip for the buff "Freshly Assembled" was incorrect.

  • Fixed MP potions restoring health instead.

Source

Steam News / 23 April 2022

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