Full notes
Full Emperium update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
Introduction
Hello! Welcome to the June update, this last month was fairly productive, there is still a fair amount of work to be done but here is a quick update going through each of the major pieces of content coming in this update!
Raid: 85% Done Dungeon: 0% Done MSQ: 5% Done Hunt Updates: 0% Done Elemental Weapon: 95% Done
As you can see the raid has been the primary focus of development, it's mostly done it just needs the loot and some boss testing. The main story is usually the last thing I work on as I like having the actual content as a framework for the story. For example instead of making the story first and then the dungeon, I like having the dungeon then the story. As a kind of scaffolding.
The new Elemental Weapon stages are tied into the new content, tier 6 is made with a raid material and tier 7 made with Hunt Target materials.
Generally the patch is on schedule for its release date, but it is a bit too early to give a time frame. Next month will probably be a release date announcement as well as information on Patch 1.5
Sorry for the kind of bare bones update this month but because of the scaling back in patch sizes it will kind of be like this until I begin posting updates about the development of 2.0 this will kind of be the scale of these devlogs. Anyways see you next month!
Source
Changelog.gg summarizes and formats this update. How we read updates.
