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Steam News1 June 20224y ago

Emperium Devlog #14

Introduction Hello! Welcome to the June update, this last month was fairly productive, there is still a fair amount of work to be done but here is a quick update going through each of the major pieces of content coming

Full notes

Full Emperium update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Maps
changedIntroductionRaid: 85% Done Dungeon: 0% Done MSQ: 5% Done Hunt Updates: 0% Done Elemental Weapon: 95% Done
addedIntroductionThe new Elemental Weapon stages are tied into the new content, tier 6 is made with a raid material and tier 7 made with Hunt Target materials.

Introduction

Hello! Welcome to the June update, this last month was fairly productive, there is still a fair amount of work to be done but here is a quick update going through each of the major pieces of content coming in this update!

Raid: 85% Done Dungeon: 0% Done MSQ: 5% Done Hunt Updates: 0% Done Elemental Weapon: 95% Done

As you can see the raid has been the primary focus of development, it's mostly done it just needs the loot and some boss testing. The main story is usually the last thing I work on as I like having the actual content as a framework for the story. For example instead of making the story first and then the dungeon, I like having the dungeon then the story. As a kind of scaffolding.

The new Elemental Weapon stages are tied into the new content, tier 6 is made with a raid material and tier 7 made with Hunt Target materials.

Generally the patch is on schedule for its release date, but it is a bit too early to give a time frame. Next month will probably be a release date announcement as well as information on Patch 1.5

Sorry for the kind of bare bones update this month but because of the scaling back in patch sizes it will kind of be like this until I begin posting updates about the development of 2.0 this will kind of be the scale of these devlogs. Anyways see you next month!

Source

Steam News / 1 June 2022

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