In this update1
Full notes
Full Emergency Parking Only update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Server
- Performance
Emergency Parking Only changes
I'm back from vacation and have some treats for you!
Those of you playing over the internet may have encountered a few glitches here or there, ghost vehicles, twitchy cars, etc. I'm pleased to say that the underlying networking library has been greatly improved, and these sorts of issues should no longer occur. Let me know if they do, though!
I've also included some quality-of-life improvements to the end-of-level screen, mostly to give everyone a chance to see the scores even if one of your players keeps hammering on the horn.
Coming up next will be the rising up of our AI overlords optional computer-controlled players for those of you who are playing single-player or who just want to play at maximum chaos levels. Keep an eye out for that feature in the coming days.
Stay smashing, y'all!
Changelist
Fixed positioning of the "Well, Actually" hat
Fixed several potential network desync scenarios
Improved end-of-level screen with delay before honking moves to the next level
Prevent fast-moving cars from getting stuck in the ground
Lighting performance improved on levels with double street lamps
Update Unity
Source
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