HomeGamesUpdatesPricingMethodology
Steam News18 August 20241y ago

Progress Update (Intro & Chaos)

Greetings from the void... We hope you're well. Today, the two of us bring you a brief update on our development progress. We are currently condensing the introduction to our game.

Full notes

Full Emblems: Sunless Vow update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings from the void...

What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
changedThis includes the initial dialogue scene + tutorial. The streamlined version will allow you to get to the gameplay faster, is flashier, and truer to the action-setting of the story.
changedWe are creating a Party Reward mechanic that awards buffs regularly throughout each Chapter, based on the total number of levels you have accumulated. For example: "Damage all enemies when gaining a level."
changedWe are also creating a Type Advancement mechanic that gives unique upgrades to each type, based on how often they are used. For example, Weapon-Type emblems gain extra Defense at a certain threshold.
addedOur next goal is to add the above changes, as well as several other improvements, to a "big demo update." (And of course, most of those will benefit the full game as well.)

Emblems: Sunless Vow changes

changedThis includes the initial dialogue scene + tutorial. The streamlined version will allow you to get to the gameplay faster, is flashier, and truer to the action-setting of the story.
changedWe are creating a Party Reward mechanic that awards buffs regularly throughout each Chapter, based on the total number of levels you have accumulated. For example: "Damage all enemies when gaining a level."
changedWe are also creating a Type Advancement mechanic that gives unique upgrades to each type, based on how often they are used. For example, Weapon-Type emblems gain extra Defense at a certain threshold.
addedOur next goal is to add the above changes, as well as several other improvements, to a "big demo update." (And of course, most of those will benefit the full game as well.)

We hope you're well. Today, the two of us bring you a brief update on our development progress.

  1. We are currently condensing the introduction to our game.

This includes the initial dialogue scene + tutorial. The streamlined version will allow you to get to the gameplay faster, is flashier, and truer to the action-setting of the story.

  1. We are now testing Chaos Mode, the roguelite version of the game.

We plan to release a taste of it in our next big demo update. If you enjoy being mercilessly battered by the void, we think you'll like it.

  1. We are creating a Party Reward mechanic that awards buffs regularly throughout each Chapter, based on the total number of levels you have accumulated. For example: "Damage all enemies when gaining a level."

  2. We are also creating a Type Advancement mechanic that gives unique upgrades to each type, based on how often they are used. For example, Weapon-Type emblems gain extra Defense at a certain threshold.

Our next goal is to add the above changes, as well as several other improvements, to a "big demo update." (And of course, most of those will benefit the full game as well.)

But in the mean time...we'll see you in another 3-4 weeks with the next progress update!

Source

Steam News / 18 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.