Full notes
Full Emblems: Sunless Vow update
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Repeated intro
Greetings from the void. We've brought you...a new feature! A crit change! And minor bug fixes.
What changed
1 fix2 additions1 change0 removals
- Gameplay
- Balance
addedGreetings from the void. We've brought you...a new feature! A crit change! And minor bug fixes.
addedNew Feature: Added "Support Enemies" to Chapters 4 – 6. Support enemies apply a temporary buff to other enemies, creating more varied scenarios in the middle of battle (that aren't quite as game-changing as a Modifier). This mechanic was already designed for Chaos mode, but we decided to bring it into Story to add more variety.
changedBalance: We have changed the mechanic of Spirit’s Crit. It now deals 1 extra damage and heals 1 Vit for every 2 Vit missing. At 50% Vit, this will be identical to the original version...but it will become much stronger now, as his Vit decreases. Will you take the risk?
fixedFix: Controller input will no longer go into super slow-mo during Relic unlocks. • Fix: The Mercy of Growth will now be unlocked appropriately. • Polish: Darkened battle backgrounds to better emphasize the active play elements. • Polish: Changed in-battle text box behavior to be less likely to accidentally skip dialogue.
- New FeatureAdded "Support Enemies" to Chapters 4 – 6. Support enemies apply a temporary buff to other enemies, creating more varied scenarios in the middle of battle (that aren't quite as game-changing as a Modifier). This mechanic was already designed for Chaos mode, but we decided to bring it into Story to add more variety.
- BalanceWe have changed the mechanic of Spirit’s Crit. It now deals 1 extra damage and heals 1 Vit for every 2 Vit missing. At 50% Vit, this will be identical to the original version...but it will become much stronger now, as his Vit decreases. Will you take the risk?
- FixController input will no longer go into super slow-mo during Relic unlocks. • Fix: The Mercy of Growth will now be unlocked appropriately. • Polish: Darkened battle backgrounds to better emphasize the active play elements. • Polish: Changed in-battle text box behavior to be less likely to accidentally skip dialogue.
Source
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