Full notes
Full Emblems: Sunless Vow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Emblems: Sunless Vow changes
Edit: Anyone who had enabled "Skip Dialogue" can now also join in on the bug-fix-fun below.
Greetings from the void. We've brought you...a major bug fix for the boss fights!
Let's have a nice, big shout-out to the hero who sent us such kind and detailed feedback regarding this issue. (Applause)
And remember: You too can be kind and detailed...when you press the Report Bug button today, found on the Main Menu of the game. Do let us know of any strange issues you encounter while playing. We'll do our best to fix them quickly.
Major Fix: Retrying from the Game Over screen will now return you to the main menu, where you can click "Continue" to try the fight again. This will fix many potential issues.
- FixEnemy attacks that hit 2+ targets will no longer cause issues if there are no additional targets to hit. • Fix: Choosing “End” in the Game Over screen will now properly check the max Relic level for the Demo. • Fix: Can no longer select an Emblem at the end of an Advantage Room. • Fix: Can no longer open the Relic while viewing the map from an Advantage Room. • Fix: Can no longer select nodes while the Relic is open on the map. • Fix: Adjusted Map 1 Room 2 to prevent a possible tutorial error. • Fix: Adjusted Opening Skip button. • Balance: Emblems that gain a level from Fortuna’s “Amends” attack will no longer gain Vit. • Polish: Minor text edits.
Source
Changelog.gg summarizes and formats this update. How we read updates.
