Update log
Full Emberward update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Balance
New update!!
As mentioned last time, this update is focused on revisiting older features and includes some suggestions from the community. When I started making Emberward, most of the relics and characters were designed with simpler abilities, which made them feel much weaker compared to the newer additions. This patch focuses on reworking characters and maps. I've listed the changes below and explained why they are changed!
After this update, I plan to start working on the fourth area (…😱). Since a full new area involves designing monsters abilities, mechanics, maps, and the final boss level, it'll take significantly more time than regular updates. Plus, with real-life events like the holidays and Lunar New Year coming up, I guess the next update might take until mid to late February. I know some players get anxious when they don't see updates in Early Access games, so I just want to let you know this is my full-time job now, and I'm not going to abandon it :P
By the way, the planned upcoming updates are: - The 4th area - The highest difficulty & enhanced boss levels - Several small patches to add new towers, relics, and characters - Endless mode and other game modes - Achievements and additional languages - Controller support - 1.0
- Refi
New Additions:
New Relics:
Gambler's License: If you complete a stage without taking any monster damage, gain 2 additional Gambler's Tokens.
Blessed Chisel: When you place wall blocks, they are no longer restricted by obstacles. Any tiles overlapping obstacles will be automatically cleared.
Beacon of the Sapling Queen: The detection range of your Drone Towers increase by 50%. Each Drone Tower on the field increases attack speed of all Drone Towers by 2%, up to a maximum of 50%.
Game Adjustments:
Characters:
Chunk the Builder
A common complaint about Chunk was that his mega blocks were often difficult to use or place. So...since he's a master architect, what if he's not just skilled at building large blocks, but also great at chipping them into shapes that fit perfectly anywhere!?

Now, Boulder has a new exclusive relic: Blessed Chisel. With this, blocks can overlap with obstacles, clearing them automatically during placement. Additionally, the Mega Rune has been enhanced: it's no longer affected by corrupted blocks and now creates four buff tiles if there are other runes on the block. (but the four buff tiles are separated for balance reasons.)
Belloc the Pyroguard
Comparing to other characters, Belloc didn't receive much feedback. I think the reason is that as one of the earliest-designed characters, he lacked defining traits beyond armor. To highlight his status as a royal knight, he has gained the reworked relic "Royal Command", which gives him quest challenges for every stage. Also, he has a new ability "Royal Barrier" which helps protect your critical towers.
Royal Barrier: The tower gains a 50% damage boost and becomes immune to malfunction effects. When monsters attempt to apply a malfunction effect, it is reflected, stunning the monster for twice the duration. This effect can trigger once every 5 seconds (ineffective against bosses).
Flames:
Demon Flame
Demon Flame's levels now persist across stages! The experience required increases with level. Taking damage from monsters not only destroys 3 of your towers, but also reduces the flame level by 1.
This change was highly requested by players. Honestly, since everyone plays the game differently, balancing it is EXTREMELY difficult, and it creates a lot more restrictions on level
Source