Update log
Full Emberward update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Gameplay
- Balance
- Fixes
- UI and audio
Special Update!!
Recently, besides the new towers, I've also been working on some new features that I wanted to find a way to gather feedback, but...it just didn't feel right to put out test features even though we're still in Early Access. Since Halloween is around the corner, I decided to combine these features into a special event!
Since this is mostly about gathering feedback for future content, the plan is to keep it around for maybe 1-2 updates, but that really depends on everyone’s feedback. After you play, feel free to share your thoughts or suggestions here or on Discord!
By the way, since someone asked last time, I want to mention that after an update, there will often be some smaller patches, mainly to fix newly reported bugs. Any significant changes will be updated in the patch notes!
- Refi
New Feature
- CosmeticMisty Graveyard?????
Gameplay Adjustments
- Mine TowerChanged to 2x2 and reduced firing range for better control of mine placement. Additionally, all mines will be regenerated when there are path changes outside of combat.
Balance Adjustments
Starfall Tower: Build cost 105 → 120
Drill Tower: Build cost 20 → 15, Red Upgrade cost 30 → 35
Bug fix patches:
PATCH 1:
Fixed the issue with monster HP overflow.
(To compensate for the reduced HP) After wave 25, each additional wave will increase monster movement speed by 3%.
Monsters will now have a 3-second stun immune after being stunned for more than 3 seconds.
Fixed the issue where towers could be placed on tombstones. -- PATCH 2:
Fixed an issue where the priority UI was broken in the Misty Graveyard.
Fixed an issue where the "Skeleton King's Gift" broke after approximately 200 (!?!?!???) waves.
Fixed an issue where some player icons would not display when opening the leaderboard for the first time.
Fixed an issue where the scroll speed using the mouse wheel was too slow in the leaderboard.
Fixed an issue where the random buff/corrupt Tiles would appear on monster portals.
The leaderboard will now automatically upload every 5 waves (Due to Steam's upload time limitations, it cannot upload every wave).
Gold is now capped at 9999.
Relic "Static Shocker": Now each monster has a separate 5-second activation cooldown (In Endless Mode, this effect was too easily triggered by Thunder Towers, so an additional cooldown on each monster is added to balance its output).
Fixed an issue where the relic "Chaos Transmuter" did not work on 3x3 towers.
Fixed an issue where the relic "Balanced Circuit" did not trigger its effect when obtained during gameplay.
Fixed a display error when acquiring the relic "Prophet's Crystal Ball".
Source
