Update log
Full Emberward update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
- Maps

New update!!
This update is focused on electric type towers, relics, and mechanics, as well as a new character! The electric element is now more complete after this update. Feel free to leave your feedback on how it feels to play!
The next update will be similar to this one, focusing on adding arcane towers and relics (those on Discord might have already seen the new 3x3 tower :P). At the same time, I am also starting to spend some time working on the highly requested Endless Mode (...it's REALLY hard to balance). It may take several iterations before it's playable, so I'll share more detail on it later! (and no, it's definitely not coming in the next update)
- Refi
New Features
New Character - Tiny: Specializes in building efficient mazes with small blocks!
(The unlock requirement is "Build 500 Blocks", but since the game has been keeping the record, many players should unlock it upon entering the game.)
New Towers!
Drill Tower (1 x 1): Once placed, it drills downwards and destroys the block below it at the start of the next round.
Laser Tower (1 x 1): Attacks while charging up; its attack speed increases over time as it fires.
Lasso Tower (2 x 2): Uses a powerful electric lasso to bind targets.
Thunder Tower (3 x 3): Releases lightning to strike monsters in a wide area!
New Relics:
- CosmeticAdaptive BlueprintAt the end of each round, discard all block cards in hand and draw the same number of cards.
- CosmeticOvercharged BatteryWhen a monster's charging effect is triggered, it releases a chain lightning that deals 3 electric damage to up to 3 monsters.
- CosmeticHorn of the StormWhen you defeat a large monster, the charging effect of other monsters within 6 tiles is increased by 50%.
- CosmeticCryo ConductorWhen a chilled monster is hit by electric damage, it consumes the chill effect and accumulates double the Charge effect.
- CosmeticWeakspot RadarWhen a monster is stunned, attacks against it have a 100% critical hit rate.
- CosmeticStatic ShockerWhen a monster's Charge effect is triggered, it also takes electric damage equal to 10% of current HP (3% for bosses).
- CosmeticNew Electric Element MechanicCharge: When monsters take electric damage, they accumulate charge based on the ratio of damage to health. When fully charged, they are briefly stunned.
Notifications will now appear when unlocking a new character or fire source. (Just found out recently that so many people didn't realize they could switch their flame... To make sure everyone sees it, there may be a lot of unlock notifications popping up when you enter the game, sorry about that :P)
New Compendium UI: Currently shows towers and relics; monster and tutorial pages are still in development.
- NoteJapanese localization is still in progress, will be updated soon! Japanese localization is updated!
Game Adjustments
Adjusted how map paths are generated, they are less complicated now.
You can now see the relics you own in the shop.
The maps for the later part of the Frost Ruins can now be zoomed out further.
In the tooltip for the Elemental Blueprint, elements already present on the field will now be indicated with a "V" instead of "O".
Amplify Poison adjustment:
When a poisoned monster takes electric damage, the speed at which it takes poison damage is doubled for 3 seconds.
Source