In this update12
Full notes
Full Embers Adrift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Performance
- Security
Embers Adrift changes
October 22
Characters have been restored from Live as of October 22nd at 9am CST.
Misc:
Reverted No Time To Die haste clamping. We are investigating other methods of resolving this issue in a future patch (not October's).
EV Adornments:
Consolidated shared stat EV adornment pieces.
Group Essence well Adornments are a higher tier than the solo loop adornments.
Fixed "Invalid Zone" tooltip on adornments.
Added more info to set bonuses for adornments indicating that the base item needs to be be present.
Changed the verbiage on adornment set bonuses from "Equipped" to "Active".
Essence Wells:
Reduced Abundance of reagent drops from Essence Grubs.
Updated placeholder for Essence well named - these now have a chance to drop the item while the named will always drop the item.
Reduced 3^ density around Essence Wells.
Essence Drinker has been upgraded to an Essence Gorger.
October 20
Fixes:
Fixed issues with Ember Stone visuals not initializing after zoning.
Fixed issue with new EV mobs dropping quest items.
Fixed issue with some mobs dropping the wrong item for their EV.
Fixed timing issue with Alchemist Ember Impact ability VFX
Updates:
Reverted to the previous Unity version. The most recent Unity update introduced a critical logging bug that kills server performance, fills up hard drives, and ultimately crashes zones.
Updated PvP buff tooltip to indicate that it applies to resists.
NPCs no longer use Bleeding Strike. They now use new abilities introduced in the recent NPE.
Disabled visuals on Ember Vein adornments. You can also no longer toggle the visuals on/off for this equipment layer.
Updated the background color on the Ibaxian Adornment equipment page.
Added tooltips to Adornments when worn and either no base item is present, or you are in a zone where the item is not active.
Haste is now clamped to 100 for No Time To Die's cooldown, similar to Auto Attack.
Essence Wells:
Now buff nearby creatures.
Added VFX around the essence wells and adjusted lighting.
EV Adornment equipment has been reduced to Superior Tier
EV Adornments that shared stats across all roles no longer have a Role requirement.
Some Essence Well locations have been updated to isolate them from existing content.
Ore & Mushroom spawn locations added to Essence Well rooms.
Spawn rate and density have been adjusted for Essence Wells. These rooms should now be more difficult.
October 15
Characters have been copied over from live as of October 15, 2025 at 8pm CST.
Fixes:
Fixed missing QA label in the upper right.
Fixed default anti-aliasing value being invalid. SMAA is now enabled default.
Fixed tooltips not showing for subscriber perks on the subscription dialog.
Fixed tooltips on adornment layer set bonuses showing as active when they should not be because the base layer equipment item is not present.
Fixed mailbox not updating cost when attached item count changed.
Fixed an issue preventing resetting NPCs not wiping their combat effects and regenerating too slowly.
Updates:
Unity engine updated to the latest minor revision. This includes a recent fix to a critical security bug along with other misc. bug fixes and improvements.Updated our internal input module to the latest version. Last time we tried this there was an issue on Windows boxes where the ALT+# key binds were not functioning - this should be resolved.
Disabled seasonal scene overlays and associated quests.
Ibaxus:
Reworked the Jailer/Morte fights to reduce Drolsc strength, make the fight mechanic more visual and have it be present immediately in the fights.
Reduced "Kindle" debuff.
Reduced likelihood of getting adds during boss encounters.
Reduced proc chance of Lashing Vines.
Fixed Defender Armors not allowing Runes to add more of the Armor's base stat.
Increased the number of recipes from recipe chests.
Essence Wells & Adornments
The ever growing instability within Ember Veins has cumulated in the appearance of several Essence Wells. These represent a potent, concentrated source of Ember energy, drawing both opportunity and danger.
New Encounters
This abundance of raw essence has attracted mutated creatures. These have taken on the unique properties of the Ember Veins in which they feed making them uniquely dangerous.
New Ember Vein Adornments
Rumors talk of their focused energies unlocking new potential for Drifters. These new Adornments give additional benefits while fighting within the Ember Veins and enhance existing gear rather than replace it.
Source
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