Full notes
Full Elium - Prison Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Balance
Elium - Prison Escape changes
A new patch is now available for Elium - Prison Escape. This update features a major revamp to combat animations, with most animations either completely redone from motion captured sources or as improvements over the previous ones, as well as improvements to the entire animation system. Additionally a number of smaller graphical improvements, optimizations and bugfixes are included.
Here's the full Changelog:
- ImprovementAnimation revamp - replaced most combat animations from motion captured sources, or improved the existing ones
- ImprovementGreatly improved shadow 'contact' tightness
- ImprovementReduced shadow lines (shadow acne) on sharp light-angle surfaces
- ImprovementImproved ambient lighting around lights
- ImprovementImproved blending of directional movement animations
- ImprovementImproved feet placement when turning in place
- ImprovementImproved blending out of attack animations
- ImprovementImproved vertical aim arm rotations
- ImprovementReduced the camera rotation inertia applied after a missed attack, removed it from missed shield attacks
Improvement: Breakable objects can now be smashed with weapons and punches
- ImprovementImproved sharpness of textures in the distance
- ImprovementImproved impact recoils when blocking with a shield or parrying with a weapon
Optimization: Small performance optimization on level geometry shader
Optimization: Small performance optimization on hair shader
- BugfixFixed camera position glitching slightly during combat (while parrying, being hit or pushed)
- BugfixFixed parry being unresponsive after successfully landing a hit
- BugfixFixed parry being unresponsive after having an attack blocked or parried by the enemy
- BugfixFixed interrupted attacks sometimes still causing damage
- BugfixFixed Dodge move not cancelling attacks
- BugfixFixed Training mode having damage enabled
- BugfixFixed InstaGib mode affecting the Tutorial
- BugfixFixed Unlockables not working on a new game after having loaded a saved game
- BugfixFixed attacks' aiming being slightly inconsistent when using Character Quality Setting to Low
- BugfixFixed shadow leaking on 'Lowest' ShadowQuality setting
- BugfixFixed Level 8 outdoor meshes getting culled too early when using the lowest View Distance setting
- BugfixFixed camera glitch when throwing grabbed objects
- BugfixFixed AI characters being able to attack while still unsheathing their weapon
- BugfixFixed animation glitch on AI characters while unsheathing their weapon
- BugfixFixed AI getting way too close to their enemy while attacking
Remember to report any bugs as per the how-to forum post: https://steamcommunity.com/app/680330/discussions/0/1697167168515595175/
Source
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